Upgrading Buildings

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Clavin12
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Upgrading Buildings

Post by Clavin12 »

Can you apply them to all buildings? How many times can you upgrade a building? What sorts of files are required? Can you do it without a constructor?
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Ded10c
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Re: Upgrading Buildings

Post by Ded10c »

Clavin12 wrote:Can you apply them to all buildings? How many times can you upgrade a building? What sorts of files are required? Can you do it without a constructor?
Upgrading is done entirely by ODF, and all the code lines required are stored within the ODF of the building to be upgraded. Take a look at fbkiln for an ideal example. Upgrade changes can be of an unlimited length, but need a constructor to perform the upgrade.
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S.cavA.rmyG.en
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Re: Upgrading Buildings

Post by S.cavA.rmyG.en »

upgrade objects can be units or any other [GameObjectClass] Scrap you want.
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MrTwosheds
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Re: Upgrading Buildings

Post by MrTwosheds »

Upgrading a recycler is not a good idea.
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S.cavA.rmyG.en
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Re: Upgrading Buildings

Post by S.cavA.rmyG.en »

MrTwosheds wrote:Upgrading a recycler is not a good idea.
why?
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Clavin12
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Re: Upgrading Buildings

Post by Clavin12 »

May well make you lose the game.
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Nielk1
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Re: Upgrading Buildings

Post by Nielk1 »

Clavin12 wrote:May well make you lose the game.
Been fixed a while now.
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Clavin12
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Re: Upgrading Buildings

Post by Clavin12 »

Oh. That's good.
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General BlackDragon
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Re: Upgrading Buildings

Post by General BlackDragon »

Well, ASSSUMING it upgrades into another recycler of some type. (vehicle or building)
ADMIRAL MANSON
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Re: Upgrading Buildings

Post by ADMIRAL MANSON »

General BlackDragon wrote:Well, ASSSUMING it upgrades into another recycler of some type. (vehicle or building)
Speaking of which that gives me an idea but it would and maybe could be made into a rec variant. Lets say you upgrade it and it builds 2x faster :).
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Ded10c
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Re: Upgrading Buildings

Post by Ded10c »

ADMIRAL MANSON wrote:
General BlackDragon wrote:Well, ASSSUMING it upgrades into another recycler of some type. (vehicle or building)
Speaking of which that gives me an idea but it would and maybe could be made into a rec variant. Lets say you upgrade it and it builds 2x faster :).
That would require a lot of ODFs.
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S.cavA.rmyG.en
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Re: Upgrading Buildings

Post by S.cavA.rmyG.en »

AHadley wrote:
ADMIRAL MANSON wrote:
General BlackDragon wrote:Well, ASSSUMING it upgrades into another recycler of some type. (vehicle or building)
Speaking of which that gives me an idea but it would and maybe could be made into a rec variant. Lets say you upgrade it and it builds 2x faster :).
That would require a lot of ODFs.
that only needs 1 new ODF and then changes to stock build times saved with differnt names anding _whatever to the end would work fine.
I use _SC
SRV uses _SRV
and lord tac uses _LC
I will leave it up to others to list the rest.
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Ded10c
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Re: Upgrading Buildings

Post by Ded10c »

Build time is defined by the build ODF, not the builder. Thus to change build times by upgrading, you would need a lot of ODFs.
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Baconboy
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Re: Upgrading Buildings

Post by Baconboy »

If I had to upgrade any buildings, it would be my constructor/builder to make it frikin MOVE faster, and upgrade my guntowers into assault towers.
But both of those are fixed or available in Blakis's Combat Mod Variant.
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Nielk1
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Re: Upgrading Buildings

Post by Nielk1 »

Baconboy wrote:Blakis's Combat Mod Variant.
Where is this?
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