La Fae (Warning: Many Images)

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Clavin12
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Re: La Fae (Warning: Many Images)

Post by Clavin12 » Fri Mar 04, 2011 4:54 am

I have never posted these before, or even mentioned the Fae as a race.

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Re: La Fae (Warning: Many Images)

Post by Nielk1 » Fri Mar 04, 2011 5:50 am

Clavin12 wrote:Two questions. Should this race use power generators? If so would the mushroom design be better used as a power gen. or as an extractor?
As I am DLL crazy my suggestions will always be: make it some system never seen before.

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Re: La Fae (Warning: Many Images)

Post by OvermindDL1 » Fri Mar 04, 2011 7:08 am

Mushrooms, going by how/what they actually are, probably an extractor, but I agree with the above, should create something new and unique and possibly DLL controlled. :)

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Re: La Fae (Warning: Many Images)

Post by Ded10c » Fri Mar 04, 2011 8:40 am

TheJamsh wrote:Resin should be re-designed so that it sticks to ships and does damage over time (we can do that now y'know)

Unfortunately it means no gravity effect :(, would love to see sticky grenade objects...
A "limpet" mortar that could stick to things would be very cool indeed, though.

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Re: La Fae (Warning: Many Images)

Post by S.cavA.rmyG.en » Sat Mar 05, 2011 3:17 am

TheJamsh wrote:would love to see sticky grenade objects...
I think that can be done with an anchor class ordence that has a model and the right settings.

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Re: La Fae (Warning: Many Images)

Post by S.cavA.rmyG.en » Sat Mar 05, 2011 3:57 am

Clavin12 wrote:I have never posted these before, or even mentioned the Fae as a race.
I herd some thing like them on BU but could not think of who posted it my bad :oops: but like I said it never realy got off the ground.

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Re: La Fae (Warning: Many Images)

Post by VSMIT » Sat Mar 05, 2011 6:42 am

You mentioned that you were going to create the Fae when your models for CP2 were deemed too organic for what we were looking for at the time.

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Re: La Fae (Warning: Many Images)

Post by Clavin12 » Sun Mar 06, 2011 1:44 am

Perhaps I said such a thing but I am pretty sure I didn't use the term "Fae". In any case keep your ice open because I will be posting something new soon.

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Re: La Fae (Warning: Many Images)

Post by Avatar » Sun Mar 06, 2011 2:43 am

@Pilots... I like the idea of 'spirits' AND I think maybe you could leave off the body completely, giving them bodies of light with appropriate physics tweaks to make them dart and weave... or make them semi-transparent with a few fuzzy lighting effects. Think 'Olma' from Stargate. Hmmm... not the greatest pic:

Image

The models look nice, as long as most of that smoothing is coming from smoothing and not from added polys. (In which case I strongly suggest some good LOD models).

I agree with Nielk in that if you're going to push the envelope with this race do it with all of their stuff... Some suggestions:

Using power supplies for an example:
Giant sunflowers that reach up over the surrounding canopy.
Steaming mushrooms that grow larger with time and then die off, forcing you to 'plant' new ones as they expire. (building lifespan)
A medium sized plant that, after a time, sprouts off another one, and then another, giving you more power over time as they grow. (dispensor mine) You could only 'plant' one, each would only duplicate once, and then after that you'd have to protect them as they propagate. (a veritable power garden)

The Supply Bay, for instance, could give total, instant repair/resupply to the ship that pulls in, with a delay before the next ship can be serviced so that the bay can 'regrow'. (dispensor mine that kicks out 1 plant-looking instant heal/supply every X seconds)

Part of the point of creating a unique and different race is to add some difference to the strategy used by that race to dominate. Use your imagination to make small changes to the biometal 'everyday' gameplay we're all used to, in order to make that race fun to play. I like the Phaer Ran in Fleshstorm, for instance, because of their differences from the stock races.

-Av-

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Re: La Fae (Warning: Many Images)

Post by Ded10c » Sun Mar 06, 2011 11:04 am

Some very good ideas there, Av. The pilot suggestion is especially nice.

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Re: La Fae (Warning: Many Images)

Post by Clavin12 » Sun Mar 06, 2011 12:57 pm

I could have sworn you were for physical pilots Ahadley. Oh well.

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Re: La Fae (Warning: Many Images)

Post by Clavin12 » Sun Mar 06, 2011 3:07 pm

Ok, so I've come up with a plan for power. There will be one main power unit that looks like a tree. At first it will be small and generate 3 power units but as you upgrade it it will grow and supply more power. It can be animated to wave a little bit. Also buildings can be build on any flat surface provided a relay bunker is built adjacent to them. How's that?

P.S. Avatar, that is exactly what I had in mind with the pilots.

EDIT: Here is a mushroom model for the extractor.

Image

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Re: La Fae (Warning: Many Images)

Post by Clavin12 » Sun Mar 06, 2011 4:28 pm

Here is a basic idea for the tree. I'm thinking I should stylize it more.

Image

BTW I am double posting so that it will show up as newly posted. I have observed that editing does not do this.

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Re: La Fae (Warning: Many Images)

Post by Clavin12 » Mon Mar 07, 2011 1:15 am

Any opinions?

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Re: La Fae (Warning: Many Images)

Post by Zax » Mon Mar 07, 2011 3:39 am

Clavin12 wrote:Any opinions?
No.

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