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Battlezone Forums • La Fae (Warning: Many Images) - Page 4
Page 4 of 11

Re: La Fae (Warning: Many Images)

Posted: Thu Mar 03, 2011 1:40 am
by Clavin12
Fairy Magic! :)

nvm

Do you remember the plant network thing from Avatar? I could use that, or just pass it off as biometal magic. Remember they are made of biometal and not just bio.

Re: La Fae (Warning: Many Images)

Posted: Thu Mar 03, 2011 3:15 am
by labmice00
Interesting archer unit, though the thing in the middle seems a little small and thin.

I'll like to see more units though. Overall, nice work. 8-)

Re: La Fae (Warning: Many Images)

Posted: Thu Mar 03, 2011 3:45 am
by Clavin12
Like the Scion archer it is not meant for direct assault.

Re: La Fae (Warning: Many Images)

Posted: Thu Mar 03, 2011 4:10 am
by labmice00
Clavin12 wrote:Like the Scion archer it is not meant for direct assault.
No, I mean that it doesn't look like it can shoot anything out of that tiny needle.

The actual design is fine though.

Re: La Fae (Warning: Many Images)

Posted: Thu Mar 03, 2011 5:50 pm
by Feenix
I hope you consider using some smaller images in your posts as some are hard to read when having to scroll sideways. BTW, those are some nice models though. I see you've come a long way using Blender. I would imagine that those images could be loaded into Blender, planar mapped on a flat plane, and used as a template to design some cool looking figure models for use with BZII. Afterwards, if you wanted to you could reuse the image texture and map them on your models.

I've been making some headway with Truespace as far as modeling human figures. I use a lot of rounded cylinders to form arms and legs that I transform into some nice looking body parts. Rounded cylinders can also be stretched into the upper body torso part and remolded with editing to carve out the basic design. Spheres are ideal for making the head and neck parts with some modification to the geometry. I've also learned how to attach bones and body parts together for basic animation keyframing. I've come to love modeling for the sake of just creating things.

Re: La Fae (Warning: Many Images)

Posted: Thu Mar 03, 2011 8:32 pm
by Ded10c
labmice00 wrote:No, I mean that it doesn't look like it can shoot anything out of that tiny needle.
Perhaps La Fae would be capable of employing something similar to resin to a much better effect than the Scions?

Re: La Fae (Warning: Many Images)

Posted: Thu Mar 03, 2011 9:10 pm
by Clavin12
Was resin supposed to do anything special?

Re: La Fae (Warning: Many Images)

Posted: Thu Mar 03, 2011 9:18 pm
by Ded10c
No idea. I've never seen it used in a competitive strat (that is, I've only ever seen it used in the demo mission and in a test strat I played with N1. It was suprisingly devastating, but gets dismissed by most players as a foolish choice. Though it's probably not worth the scrap cost given that you have to build a squad of modified archers out on a suicide mission.

Re: La Fae (Warning: Many Images)

Posted: Thu Mar 03, 2011 9:55 pm
by Clavin12
Perhaps it could be redone with increased range to be like a sort of long range sandbag, with the resiny graphics and sfx of course.

Re: La Fae (Warning: Many Images)

Posted: Thu Mar 03, 2011 11:46 pm
by MrTwosheds
"Was resin supposed to do anything special?"
Well, clearly it was designed to crush the performance of the pc of anyone who watches it fire :lol: I would recommend some performance tweaks, but no doubt there would be some vocal opposition from the player who actually uses it... :)

Some time ago I made a blob bomb (splinter) that fired 1 big wobbly resin blob, that then exploded into lots of little blobs. It had more range than the resin, so could actually shoot at something without landing on top of it first, but it was still a bit heavy on the particles.

Re: La Fae (Warning: Many Images)

Posted: Fri Mar 04, 2011 12:48 am
by TheJamsh
Resin should be re-designed so that it sticks to ships and does damage over time (we can do that now y'know)

Unfortunately it means no gravity effect :(, would love to see sticky grenade objects...

Re: La Fae (Warning: Many Images)

Posted: Fri Mar 04, 2011 1:13 am
by Clavin12
Two questions. Should this race use power generators? If so would the mushroom design be better used as a power gen. or as an extractor?

Re: La Fae (Warning: Many Images)

Posted: Fri Mar 04, 2011 1:38 am
by Zax
They're your race.

Should they?

Re: La Fae (Warning: Many Images)

Posted: Fri Mar 04, 2011 1:54 am
by Clavin12
I was wondering which the community thought more fitting.

Re: La Fae (Warning: Many Images)

Posted: Fri Mar 04, 2011 3:29 am
by S.cavA.rmyG.en
I remeber seeng those all most a year ago I like the idea but things sort of slowed down like you were wating for the next pach or some thing I still can't wate to see what comes out of this even if its just fue new ships.