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Re: Modding Tools and Resources

Posted: Tue Mar 08, 2011 5:35 am
by sabrebattletank

Re: Modding Tools and Resources

Posted: Thu Mar 10, 2011 8:55 pm
by Ded10c

Re: Modding Tools and Resources

Posted: Sun Mar 13, 2011 12:16 am
by labmice00
X2XSI: A handy utility that can convert older versions of DirectX models to XSI. (Made by Avatar)

http://www.bzscrap.org/downloads/Utilit ... /X2XSI.zip

Re: Modding Tools and Resources

Posted: Tue Mar 22, 2011 1:11 am
by labmice00
RadVideo Tools: Set of Programs that can make and view BZ2's .bik movie format.

http://www.videohelp.com/tools/Rad_Video_Tools

Re: Modding Tools and Resources

Posted: Fri Apr 15, 2011 12:18 am
by Clavin12
Might I post tutorials here?

Re: Modding Tools and Resources

Posted: Fri Apr 15, 2011 10:16 am
by Col Klink
Some other 3D model making software.

Autodesk 3DS Max Prefered by 9 out of ten BZII users. :D

Truespace3D Oddball, but has usable X and 3DS exporters. ;)

Milkshape3D XSI exporter but no animation. :lol: :o

Wings3D 3DS exporter. :)

GMax. Dated, but can create non animated models. :cry:

Anim8or3D 3DS exporter. :?:

Autodesk Softimage Mod Tool 3DS exporter. :oops:

Re: Modding Tools and Resources

Posted: Tue Apr 19, 2011 9:03 pm
by Baconboy
Just got Blender! :D

Re: Modding Tools and Resources

Posted: Wed Apr 20, 2011 10:48 pm
by Psychedelic Rhino
And. . .

Sketchup - minimal animation with good selection of exporters.

Also, those wishing to get into Sketchup, I offer up this link. It will expand the software to amazing heights, easily as powerful as any modeling program. . . AND 98% of the plugins are free.

http://forums.sketchucation.com/viewtop ... 23&t=28782

Re: Modding Tools and Resources

Posted: Wed Aug 24, 2011 9:02 pm
by Red Devil

Re: Modding Tools and Resources

Posted: Wed Aug 24, 2011 10:46 pm
by TheJamsh
TextCrawler
Bulk Find/Replace, with plenty of other options as well. Much more powerful than windows grep, and allows you to add multiple lines underneath others.

http://www.digitalvolcano.co.uk/content ... tcdownload

Re: Modding Tools and Resources

Posted: Thu Aug 25, 2011 9:53 am
by Ded10c
WinMerge
Highlights the differences between two files

http://www.winmerge.org

Re: Modding Tools and Resources

Posted: Mon Oct 03, 2011 6:39 pm
by MrTwosheds
http://www.pixologic.com/sculptris/
Found this today, Sculptris, Its free!!!
It enables you to sculpt models and paint them, been trying it out for a couple of hours, once you read the documentation and figure out the keys for all the buttons they forgot to put on the UI, it seems quite good. It exports .obj which can be used in lots of other programs, the UV maps it makes seem a bit random and it probably won't be too easy to fit textures after their creation, but If you want to "paint" your geometry by hand, then this seems to work quite well. It has a reduction brush, so you can reduce the poly count of what ever you make, and you can import .obj you made elsewhere. Sculpting organic style geometry's is allot simpler than in many other programs, such as 3dsmax7.

Re: Modding Tools and Resources

Posted: Mon Oct 03, 2011 11:44 pm
by Zero Angel
TVEditor for 1.3 - Editor launcher and custom editor interface for 1.3

Tested and it works with 1.3.6.2

Re: Modding Tools and Resources

Posted: Wed Nov 09, 2011 10:35 pm
by S.cavA.rmyG.en
any one have a link to commandos mod log?
I lost my copy to mailware.
besides its grate for new moders.

Re: Modding Tools and Resources

Posted: Thu Nov 10, 2011 2:05 am
by Ded10c
The forum search is great for that.