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Creating a recycler variant
Posted: Sun Nov 13, 2011 10:22 am
by Zero Angel
Okay. I am looking to create a recycler variant for both ISDF and Scions and it's a little bit confusing as I have no idea whatsoever how to create a rec variant.
First of all some questions:
1) Where do I find the .autoreg files for the stock recy variants (ie: commando_1.2, greenheart, etc) so I can reverse-engineer how rec variants are made?
2) I tried poking around on some mods that contain recy variants, but they only refer to ivrecy_(variant) and not any fvrecy_(variant). Is the fvrecy_(variant) used automatically if scions are chosen and the fvrecy_(variant) files are found?
A more practical example:
Lets say I want to create both an ivrecy_za.odf and fvrecy_za.odf -- how exactly would I set up .autoreg file? Where would I put it, is /addon/ZA Rec Variant/ivrecy_za.autoreg fine?
What would the contents of the autoreg file look like?
Re: Creating a recycler variant
Posted: Sun Nov 13, 2011 12:11 pm
by General BlackDragon
IIRC they're in maps13/autoreg/
Re: Creating a recycler variant
Posted: Sun Nov 13, 2011 1:05 pm
by MrTwosheds
Yes you only need entrys for ivrecy...
Each file should look something like this ivrecy_me.autoreg
[RecyclerList]
ODFName = "ivrecy_me"
Description = "Strat: Air Defence"
[RecyclerListFFA]
ODFName = "ivrecy_me"
Description = "FFA: Air Defence"
[RecyclerListMPI]
ODFName = "ivrecy_me"
Description = "MPI: Air Defence"
[IAHumanRecyclerList]
ODFName = "ivrecy_me"
Description = "IA: Air Defence"
It covers the game modes in which that recy can be used.
probably want to live in a folder called autoreg in addon for now
Re: Creating a recycler variant
Posted: Sun Nov 13, 2011 4:33 pm
by Col Klink
Very nice thanks for posting this 2Sheds should prove helpful to all.
Re: Creating a recycler variant
Posted: Sun Nov 13, 2011 8:14 pm
by Zero Angel
I think I have the basics down. Thanks fellas.
EDIT: Also, I will be reserving the 'vsr' and 'vcr' suffixes (ie: ivrecyvsr.odf).
Re: Creating a recycler variant
Posted: Sun Nov 13, 2011 10:20 pm
by Zero Angel
How does one get a rec variant to use custom weapons for the purpose of factory modding? For example, I want to adjust balance on some weapons and have those changes be applied via factory console as well as armory drops.
EDIT: Thanks to GBD, I found this tidbit of info
Code: Select all
[GameObjectClass]
FactoryWeaponConfig = "" // or needs to be something like "iweapon.odf"
This allows units to override what lists of weapons are available
for them at a factory/recycler panel. Compiles but is untested. [NM]
Re: Creating a recycler variant
Posted: Mon Nov 14, 2011 5:02 am
by Nielk1
Personally I like using an underscore to separate my suffix but even I didn't stick to my own preference when working on all the MRVP recs.
Re: Creating a recycler variant
Posted: Mon Nov 14, 2011 5:22 am
by Zero Angel
I considered an underscore but given the amount of time I spend typing ODFs into the editor, its much easier to avoid using it since it's a little harder for me to touch-type an underscore than any right-side letter. As well, I have a clean, uncomplicated folder heirarchy so it's pretty easy to find my files.
Re: Creating a recycler variant
Posted: Mon Nov 14, 2011 6:43 am
by dcmaclovin12
so i was kinda wondering on the same question hes asking but to a little different extent is there any way to use recycler varients from a expansion (ie UEPP) on maps that ive installed myself? and does anyone know how to change the weapon loadouts for the armorys? im way new at modding and im only trying to change certain things so please keep it simple for me lol
Re: Creating a recycler variant
Posted: Mon Nov 14, 2011 10:21 pm
by Nielk1
I honestly don't know what TJ did with the UEP when he released what he did so sadly I can't help you. The recs were supposed to be available on any map of the correct game type.
Re: Creating a recycler variant
Posted: Tue Nov 15, 2011 3:45 am
by dcmaclovin12
interesting is there any way or program i need to open and view autoreg files? sorry not very good with computers
Re: Creating a recycler variant
Posted: Tue Nov 15, 2011 4:02 am
by Zero Angel
dcmaclovin12 wrote:interesting is there any way or program i need to open and view autoreg files? sorry not very good with computers
You can use notepad to view and edit the autoreg, odf and inf files that are used in BZ2.
Re: Creating a recycler variant
Posted: Tue Nov 15, 2011 4:29 am
by dcmaclovin12
really notepad will open them ive been trying too but it keeps telling me windows cannot open this file blah blah blah search internet for program eroor message thing
Re: Creating a recycler variant
Posted: Tue Nov 15, 2011 4:30 am
by dcmaclovin12
oh wow it worked damn now i feel slow appreciate it