noo(B) modding questions refering to cons armory and weapons
Posted: Tue Nov 15, 2011 6:31 am
id like to make it so i can build everything with my constructer right off the bat. ive been doing some digging in its .odf and was wondering do i need to change the buld group or is there a seperate file that i havent found that allows me to change the requirement values? or do i have to go in and alter the values in all the buildings?
wich brings me to question number 2 if theres a weapon i want to use with a different armory do i just need to move all the files for that weapon into the proper armory .odf doc and creat a label or is it much more complicated?
and question number 3 when i look at weapons .odf ex say i wanted to alter the power of the railgun it brings up something that looks like this
damageValue(N) = 3500 // none
damageValue(L) = 2500 // light
damageValue(H) = 1500 // heavy
damageValue(S) = 2500 // standard
damageValue(D) = 800 // deflection
damageValue(A) = 3500 // absorbtion
im gonna guess 0 would be no damage and the high the number the more damage? also if theres a website that could easily answer these questions for me so i dont have to bother anyone with them please direct me
wich brings me to question number 2 if theres a weapon i want to use with a different armory do i just need to move all the files for that weapon into the proper armory .odf doc and creat a label or is it much more complicated?
and question number 3 when i look at weapons .odf ex say i wanted to alter the power of the railgun it brings up something that looks like this
damageValue(N) = 3500 // none
damageValue(L) = 2500 // light
damageValue(H) = 1500 // heavy
damageValue(S) = 2500 // standard
damageValue(D) = 800 // deflection
damageValue(A) = 3500 // absorbtion
im gonna guess 0 would be no damage and the high the number the more damage? also if theres a website that could easily answer these questions for me so i dont have to bother anyone with them please direct me