New Build (2011-02-15)
New Build (2011-02-15)
Well, it's not exactly new any more...
Downloads:
Executable
Program Database (Optional)
Changes:
* CockpitRadar draws height indicators only if they're more than 2 pixels
- This reduces render state changes, improving performance
- The start of play01.bzn went from 180 render batches to 110
* Fixed text buffer overflow in Alt-F framerate display
- Triangle count and batch count now print properly
* Replaced half-texel shift with half-pixel shift
- This fixes text when forcing MSAA in the graphics driver
- This also fixes blurry edges on HUD elements
* Fixed a restart crash in BeamGun
* LoadDefaultGame now works properly
- This fixes a crash when loading from MakeTRN-generated data
* TurretCraft sets itself to DEPLOYED state
- This makes Howitzer use high-arc against it
* Improved APC behavior when it has no reload site
- Enters WAIT state for a second instead of pilot hopping out
- Most importantly, it doesn't crash any more
* Added a quick fix for the Soviet turrets in misn03.bzn
- They were saved with a Reload command set to themselves
- This most likely used to be a different command...
Downloads:
Executable
Program Database (Optional)
Changes:
* CockpitRadar draws height indicators only if they're more than 2 pixels
- This reduces render state changes, improving performance
- The start of play01.bzn went from 180 render batches to 110
* Fixed text buffer overflow in Alt-F framerate display
- Triangle count and batch count now print properly
* Replaced half-texel shift with half-pixel shift
- This fixes text when forcing MSAA in the graphics driver
- This also fixes blurry edges on HUD elements
* Fixed a restart crash in BeamGun
* LoadDefaultGame now works properly
- This fixes a crash when loading from MakeTRN-generated data
* TurretCraft sets itself to DEPLOYED state
- This makes Howitzer use high-arc against it
* Improved APC behavior when it has no reload site
- Enters WAIT state for a second instead of pilot hopping out
- Most importantly, it doesn't crash any more
* Added a quick fix for the Soviet turrets in misn03.bzn
- They were saved with a Reload command set to themselves
- This most likely used to be a different command...
Re: New Build (2011-02-15)
Are things like HDR lightening, FSAA and shaders on the roadmap? That would absolutely draw me in again.2009-12-05:
* First release of the new D3D9 renderer
Re: New Build (2011-02-15)
that... would be awesome. But it's unrealistic. Bz is way too old for that.
Re: New Build (2011-02-15)
I don't think that is necessarily true. Shaders are uncertain since they are part of the very textures you use, but other things like HDR bloom is just a post-processed effect that relies on hardware and DirectX 9+
They did that very thing with Morrowind a little while ago, the 'Morrowind Graphics Extender'. Makes it looks like Oblivion (though they added some other things as well). HDR alone would probably look amazing in a game that has such a varied scenery.
They did that very thing with Morrowind a little while ago, the 'Morrowind Graphics Extender'. Makes it looks like Oblivion (though they added some other things as well). HDR alone would probably look amazing in a game that has such a varied scenery.
Re: New Build (2011-02-15)
The biggest problem with fancy new rendering techniques is that they would make the existing models and textures look even older than they already do. (That and a lot of players have older or low-spec machines.)
Re: New Build (2011-02-15)
HDR really requires shader model 2.0 and a floating point gfx buffer. That cuts out everyone who's running on Intel integrated gfx or junky other old cards. There's a LOT of such users in the BZ1/2 community.
The latest and greatest may be nice if you're trying to ship a AAA game right now. But, when people have been playing a game for 10+ years, if it suddenly stops working, you can lose them, permanently. BZ2 1.3pb5 and up require DX9, Win2000 or later. There's a bunch of people on Win98 (yes, in the last year or few) griping that new patches exclude them. And that's just by excluding the really ancient things. Drop intel video support, and I bet you could lose 25-30% of the casual players right there.
-- GSH
The latest and greatest may be nice if you're trying to ship a AAA game right now. But, when people have been playing a game for 10+ years, if it suddenly stops working, you can lose them, permanently. BZ2 1.3pb5 and up require DX9, Win2000 or later. There's a bunch of people on Win98 (yes, in the last year or few) griping that new patches exclude them. And that's just by excluding the really ancient things. Drop intel video support, and I bet you could lose 25-30% of the casual players right there.
-- GSH
Re: New Build (2011-02-15)
Wow. It's pretty amazing there are still so many older systems around that run this. I understand.
Re: New Build (2011-02-15)
I think its worth more in the long run to enhance the actual game play. todays games take so much computer power compared to the old once and that doesn't make them more fun. i wouldn't want bz to suddenly have high system requirements.
Edit: did directX 9 raise the system requirements? if so how much?
Edit: did directX 9 raise the system requirements? if so how much?
Re: New Build (2011-02-15)
All things being said, I turned off HDR in Oblivion on my old computer because it ran too slowly. I see no reason why a BZ1 player couldn't do the same..
Re: New Build (2011-02-15)
On or off, they will probably still boost the system requirements.
Re: New Build (2011-02-15)
Too bad. Oh well.. thanks all for indulding me.
Re: New Build (2011-02-15)
Also, graphics programming isn't my area of expertise. Getting DX9 up and running was one thing, but writing a bunch of HDR shaders is entirely another.
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Re: New Build (2011-02-15)
Pathetic, as far as I'm concerned. Actually, yeah, let's put in shaders. That'll cut out a lot of the filth from the community. If they care about the game that much so be it, buy a new computer.Semaphore wrote:Wow. It's pretty amazing there are still so many older systems around that run this. I understand.
Besides, new gamer folks like pretty graphics. But, the UI is a problem as well as it's to clunky and old to hold their attention, let alone keep them interested in playing a game they can't figure out.
I say, sure. Let's bring in someone who can professionally write in better graphics.Ultraken wrote:Also, graphics programming isn't my area of expertise. Getting DX9 up and running was one thing, but writing a bunch of HDR shaders is entirely another.
Re: New Build (2011-02-15)
Utilizing shaders is such a rewrite that it is unfathomable it could be done at all.
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Re: New Build (2011-02-15)
Exploration, experimentation, exploration, Explanation!Zax wrote:Utilizing shaders is such a rewrite that it is unfathomable it could be done at all.