Holy crap, it's a new build! And it's a big one!
Downloads:
Testing Executable and Symbols
What's New:
* Updated Mono Debug to use a Windows console instead of crashing
- It originally required a monochrome video card and a second monitor
- Windows isn't keen on programs writing directly to video RAM these days...
- This only works in Debug and Internal builds, of course
- Uncomment the MONO_DEBUG_* entries in gamekeys.map to try it
* Disable internal adjustment of time scale in multiplayer
- It's perfectly valid and even useful in single-player
* Ordnance_Receive aborts if it can't find the ordnance class
- This will prevent a subsequent crash in OrdnanceClass::Build
- TO DO: find the underlying cause
* Pilots skip empty vehicles that are tug cargo (submitted by Dx)
* Made the input map parser a lot more tolerant
- Parser attempts to continue reading after errors
- Error messages show correct filename and line
* FlagDisplay skips objects behind the camera
- This should fix a rare divide-by-zero error
* Pilots immediately give up trying to enter a vehicle if it becomes occupied
* Tweaked IntersectGameObject to avoid a potential divide-by-zero error
* Fixed HuntTask crashing after loading a save game
* Fixed hitching and low frame rates on some maps due to path planning
- A post-load step marks unreachable path cells as impassable
- This should also reduce units getting stuck trying to follow bad paths
* Adjusted how the pathing system generates building footprints
- It should handle footprint corners slightly better
- Corner tests based on circle-polygon intersection in Box2D
* Fixed semi-rare cases of units not recycling
- Units use a more tolerant recycle distance check