New Build (2011-03-09)
Posted: Thu Mar 10, 2011 4:57 am
Not too many changes this time around...
Downloads:
Executable
Program Database (Optional)
Changes:
* Fixed D3D device creation for systems without HW vertex processing
- The previous capabilities check didn't work as expected
* FollowTask only checks for targets when weapons are enabled
- This fixes Howitzers (and presumably Turrets) flailing around
* Tug shows cargo in its ammo gauge
* Adjusted the ordnance network-reduced matrix
- XZ: 14 bit range, 6 bit fraction (was 7)
- Y: 9 bit range (was 8), 6 bit fraction (was 7)
- V: 12 bit angle (was 11)
- This should fix ordnance disappearing on some maps
* WeaponMine checks for terrain and friendlies in the way
* Moved edge-path boundary check to AiMission
- SP: apply only to the player
- MP: apply to all craft and pilots
* Alt-Enter full screen switch works in the shell now
* Position window in the top left corner in full-screen mode
- This fixes some rendering problems with the shell
Downloads:
Executable
Program Database (Optional)
Changes:
* Fixed D3D device creation for systems without HW vertex processing
- The previous capabilities check didn't work as expected
* FollowTask only checks for targets when weapons are enabled
- This fixes Howitzers (and presumably Turrets) flailing around
* Tug shows cargo in its ammo gauge
* Adjusted the ordnance network-reduced matrix
- XZ: 14 bit range, 6 bit fraction (was 7)
- Y: 9 bit range (was 8), 6 bit fraction (was 7)
- V: 12 bit angle (was 11)
- This should fix ordnance disappearing on some maps
* WeaponMine checks for terrain and friendlies in the way
* Moved edge-path boundary check to AiMission
- SP: apply only to the player
- MP: apply to all craft and pilots
* Alt-Enter full screen switch works in the shell now
* Position window in the top left corner in full-screen mode
- This fixes some rendering problems with the shell