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OBSOLETE: installing TRO Content

Posted: Sun Jun 10, 2012 4:25 am
by Ultraken
The new All-In-One Asset Pack (2012-07-03) makes this uneccessary.

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This is a work in progress and subject to change. It has some side effects that I need to fix. There's also a very high chance of it causing mission version mismatches with players who don't have this installed. Try at your own risk.

First off, you'll need an install of The Red Odyssey.

From RO root folder:
* Create BZ addon\odyssey
* Copy odyssey.zfs, odyhw16.zfs, and odyhw16l.zfs to BZ addon\odyssey
* Side effects:
- Changes the single player shell background
- Screws up the NSDF Grizzy model the way the official 1.4 patch does

From RO addon folder:
* Back up or rename sprite8.stb and spritea.stb in BZ addon
* Copy sprite8.stb and spritea.stb to BZ addon

From RO anims folder:
* Copy all AVI files to BZ anims
- Skip existing files but replacing them doesn't hurt anything

From VideoVenture.org:
* Copy netveh1.odf to BZ addon

Re: WIP: installing TRO Content

Posted: Thu Jun 21, 2012 7:46 pm
by teepean
I copied the data from TRO CD and cannot get TRO campaign to work. I checked with Procmon that the TRO files are actually loaded but game starts normally and I can select only BZ1 campaigns.

Re: WIP: installing TRO Content

Posted: Thu Jun 21, 2012 9:41 pm
by Ded10c
The campaign isn't supposed to work as far as I'm aware.

Re: WIP: installing TRO Content

Posted: Thu Jun 21, 2012 11:25 pm
by Red Devil
ken, i'm unsure how to run tro using this.

Re: WIP: installing TRO Content

Posted: Fri Jun 22, 2012 3:47 am
by Nielk1
This does not allow you to play TRO, this adds the TRO races to MP.

Re: Version 1.5.1.14

Posted: Fri Jun 22, 2012 4:01 am
by ZoD
I was playing on Spock's server tonight and something strange happened. Maybe I don't understand what's been done with the latest code changes. I entered a game that said "unknown" for the map name in the launch screen. Before I entered, I noticed that 2 players were using Scarlet Gits. I looked at the tanks available and it looked that in addition to the normal colli unit selection, the following were also available: naga, phoenix, unix, weasel, adder, chancellor, Chinese pilot, crimson bastard, dragon, emporer [spelled wrong], mongo, mongoose, and a couple others. No flyers as I recollect.

I remembered these units, a lot of them anyway, from BZE. I was never a TRO player, so was there some sort integration between TRO and BZ 1.5? When I tried launching a colli game myself, none of these extra units were available.

So I don't know what's going on here. The game with the extra vehicles and weapons (rocket bombs, etc) seemed to be pretty popular with several of the <5 yr BZ/no BzE crowd. The kept leaving and trying out new vehicles.

So... what was I seeing there... anyone know? the spork troll wasn't in the game as far as I know (didn't check IPs) and I don't think spock was there either. He doesn't seem to show up much anymore.

Re: WIP: installing TRO Content

Posted: Fri Jun 22, 2012 6:49 am
by teepean
AHadley wrote:The campaign isn't supposed to work as far as I'm aware.
Ok thanks.

Re: Version 1.5.1.14

Posted: Fri Jun 22, 2012 8:56 am
by Nielk1
ZoD wrote:I was playing on Spock's server tonight and something strange happened. Maybe I don't understand what's been done with the latest code changes. I entered a game that said "unknown" for the map name in the launch screen. Before I entered, I noticed that 2 players were using Scarlet Gits. I looked at the tanks available and it looked that in addition to the normal colli unit selection, the following were also available: naga, phoenix, unix, weasel, adder, chancellor, Chinese pilot, crimson bastard, dragon, emporer [spelled wrong], mongo, mongoose, and a couple others. No flyers as I recollect.

I remembered these units, a lot of them anyway, from BZE. I was never a TRO player, so was there some sort integration between TRO and BZ 1.5? When I tried launching a colli game myself, none of these extra units were available.

So I don't know what's going on here. The game with the extra vehicles and weapons (rocket bombs, etc) seemed to be pretty popular with several of the <5 yr BZ/no BzE crowd. The kept leaving and trying out new vehicles.

So... what was I seeing there... anyone know? the spork troll wasn't in the game as far as I know (didn't check IPs) and I don't think spock was there either. He doesn't seem to show up much anymore.

They had the TRO content installed, you did not. Thus you could see they were using it but you could not properly join them.

Re: WIP: installing TRO Content

Posted: Fri Jun 22, 2012 4:31 pm
by Apollo
Hi ZoD,
Spock should have his 1.5 installer setup with all the files needed.
http://www.battlezone1.net/downloads/installers/

Re: WIP: installing TRO Content

Posted: Sat Jun 23, 2012 1:01 am
by ZoD
OK thanks. I could join the game, I guess because I'd used spock/spork's installer to update. I could also select the TRO vehicles to use in the OTHER GUY'S game. I didn't realize it was installing some TRO files too with the Spock/Spork installer. However, that doesn't appear to explain my inability to find the TRO vehicles on colli when I launched the game (in BZ 1.5), nor does it appear to explain the map title "unknown" when I joined the other guy's game. Maybe I need to install TRO on my PC for full functionality? They might have started the game in TRO and something about the 1.5 installer allows you to join TRO games from 1.5? I've checked my start menu and there is no launch button for TRO, so I don't believe it was installed on my machine. :?:

Re: WIP: installing TRO Content

Posted: Sat Jun 23, 2012 1:58 am
by Apollo
They probably manually entered the tro maps in the netmis.txt so for you it said unknown cause you didn't have it.

Re: WIP: installing TRO Content

Posted: Sun Jun 24, 2012 12:52 am
by ZoD
My experience is that if you don't have the map on your machine, you can't join the game. I'm still mystified.

Re: WIP: installing TRO Content

Posted: Sun Jun 24, 2012 6:51 pm
by Ded10c
Somebody mentioned the option to use the content being on a toggle to me somewhere. No idea if it's true or not, is that the case?

Re: WIP: installing TRO Content

Posted: Sun Jun 24, 2012 11:12 pm
by Ultraken
The "Any Nation" multiplayer option controls it. When the option is turned off (the default), the game uses the original netveh.odf and nation rules so Black Dog units get American pilots and Recycler like stock BZ1. When the option is turned on, the game uses the alternate netveh1.odf based on RO and BZ2-style nation rules so Black Dog units get Black Dog pilots and Recycler. It doesn't switch the RO content itself on and off but does a pretty good job of bypassing it.