Downloads:
Testing Executable and Symbols
Updated Assets (2012-06-14)
What's New:
* Fixed time limit box position
- I somehow managed to screw it up during the shell merge
* Fixed Soviet units using American pilots with Any Nation turned off
* Fixed map vehicle list getting reset after clicking Any Nation
* Tried to make units, pilots, and soldiers recycle more reliably
* Centered all shell popup windows (submitted by Dx)
* Map and Vehicle descriptions use a slightly smaller font (submitted by Dx)
* Allow Game Object ODF to override pilot and user classes
- pilotName: pilot to use for non-player unit
- userName: pilot to use for player unit
- Setting the name to blank means no pilot/user class
* Allow Barracks ODF to override pilot class
- pilotName: pilot to create
* Geometry tolerates face texture names with extensions
- This may help with texture problems on some objects
* Fixed powerups colliding with the Recycler on the way out
- Recycler sets itself as their owner like the Armory does
* Added soldier class fallback to APC
* TurretCraft tolerates unusually-named turret geometry
- It assumes the unknown geometry is a yaw turret
* New and improved build menu system
- Fills the top-level menu from build.odf
. Falls back to original menu items when not found
- Supports sub-menus as build items
. Allows arbitrarily-deep menus
. New build.odf takes advantage of this
* Disable Any Nation button on client