Version 1.5.2.2: Emergency Hotfix (Updated)

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Ultraken
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Version 1.5.2.2: Emergency Hotfix (Updated)

Post by Ultraken » Sat Mar 02, 2013 6:50 am

Well that was an inauspicious start...

I had set things things up so any team could use an AIP, not just team 2, and it went down in flames in multiplayer. I straightened things out so DM and ST start successfully.

Edit: I also fixed the savegame incompatibility.

Edit 2: I finished up an incomplete fix for Howitzer aiming and updated the build again. It traces the flight path of its projectile to see if terrain gets in the way. (It does this in fairly large chunks and is relatively conservative.)

Anyway, here's the important bits from the previous topic since they're still relevant.
---

I wanted to put together something special for the occasion, though at this point it's mostly just promise and potential: Lua-based mission scripts. It's built upon experimental work Tug did about three years ago, extended to support every script function the original designers had at their disposal, script functions back-ported from Battlezone 2, and full save game support. The standard Instant Action mission script has served mapmakers well for 15 years and I hope this will keep it going another 15 years.

As a proof of concept, I transcribed the first NSDF campaign mission, Red Arrival, almost verbatim into Lua as a proof of concept. It plays identically to the original, including the opening cinematic and voiceover.

I've reorganized my Battlezone website so it's more useful and I plan to keep it up to date with links, build info, and documentation. That way everything will be in one place instead of duplicated on three separate message forums. I'll post announcements every time I make an update, of course. At some point I'll add a cascading style sheet so it won't look like an amateur website from the early 1990s. :)

Anyway, here's the links to get things started:
Unofficial 1.5 Patch, which is now the central hub and home to all the common files shared between versions. Everything else is reachable from here.
Version 1.5.2.2, with the download link and build notes.
Lua Script Utilities Reference, documenting all the functions available to Lua mission scripts. This list will grow and change over time. It's complete but a bit terse at the moment.
Decoda, a professional-quality Lua integrated development environment and debugger released by the company behind Natural Selection 2. It used to be a commercial product but went open-source a couple weeks ago. It works well with Battlezone and requires no modification to Lua scripts.

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Red Devil
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Re: Version 1.5.2.2: Emergency Hotfix (Updated)

Post by Red Devil » Sat Mar 02, 2013 6:27 pm

i created a multiplayer game (using Internet) to check it out and when i hit escape and then abort, i got a windows popup saying 'battlezone has stopped working, looking for a solution.'

tried it a couple more times and got the same thing.
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Re: Version 1.5.2.2: Emergency Hotfix (Updated)

Post by Apollo » Sun Mar 03, 2013 10:44 am

What OS was you using?
Activision anet servers for all legacy anet games: Anet Servers
BattleZone Club (Supporting BattleZone 1.4, The Red Odyssey, BattleZone Enhanced, BattleZone 1.5 and Bionite)
BattleZone 1 Community Since 2002

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Red Devil
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Re: Version 1.5.2.2: Emergency Hotfix (Updated)

Post by Red Devil » Sun Mar 03, 2013 4:53 pm

64-bit w7 pro
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Lifetime member of JBS and NRA

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Re: Version 1.5.2.2: Emergency Hotfix (Updated)

Post by RubiconAlpha » Tue Mar 05, 2013 1:37 am

Thanks for the updates Ken!

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Ultraken
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Re: Version 1.5.2.2: Emergency Hotfix (Updated)

Post by Ultraken » Fri Mar 08, 2013 11:15 pm

Having the 1.5.1.17 build around as a stable release has been nice. It's given me more freedom to try things I wouldn't have done before.

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