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Version 1.5.2.14 (2013-09-16): Hark, A Build!

Posted: Tue Sep 17, 2013 6:46 am
by Ultraken
Holy crap! Has it really been four months?

Unofficial 1.5 Patch Hub with common files shared between versions
Version 1.5.2.14 Page with download link and build notes
Lua Script Utilities Reference documenting all the functions available to Lua mission scripts (including new ones in this version)
Decoda, a professional-quality Lua integrated development environment and debugger released by the company behind Natural Selection 2.

Re: Version 1.5.2.14 (2013-09-16): Hark, A Build!

Posted: Tue Sep 17, 2013 8:31 am
by RubiconAlpha
Thanks Ken for the update!

Re: Version 1.5.2.14 (2013-09-16): Hark, A Build!

Posted: Tue Sep 17, 2013 2:24 pm
by Ultraken
They may be a long time in coming, but they do come. :D

Re: Version 1.5.2.14 (2013-09-16): Hark, A Build!

Posted: Mon Sep 23, 2013 8:48 pm
by Red Devil
got mine working after a fresh/clean install 8-)

edit: nothing happens when i click on the 'view credits' or 'replay intro' buttons

Re: Version 1.5.2.14 (2013-09-16): Hark, A Build!

Posted: Mon Sep 23, 2013 10:40 pm
by Ded10c
CD in the drawer?

Re: Version 1.5.2.14 (2013-09-16): Hark, A Build!

Posted: Tue Sep 24, 2013 11:33 am
by Ded10c
Ah, we're in the 1.5 board now. Looking at Ken's instructions, did you install 1.5.0 (and 1.5.1 if necesssary) before jumping onto whichever build you're running now? I imagine that would cause things to go a little wonky.

Re: Version 1.5.2.14 (2013-09-16): Hark, A Build!

Posted: Tue Sep 24, 2013 3:33 pm
by Ultraken
It's possible I busted some of the CD reading with various things I've done for 1.5. You can copy the movie files from the CD though I'd have to check where you'd need to put them.

Re: Version 1.5.2.14 (2013-09-16): Hark, A Build!

Posted: Tue Sep 24, 2013 4:45 pm
by Red Devil
i really like what you've done with the place. the AI behavior and aiming are really improved and ScrapPool has certainly proven that the lua scripting callbacks have really opened things up.

Nicely done, sir.

Re: Version 1.5.2.14 (2013-09-16): Hark, A Build!

Posted: Tue Sep 24, 2013 8:05 pm
by Ultraken
The ordnance evasion was super-obnoxious for a while, making it nearly impossible to hit AI units at range with slow-moving projectiles. I retuned it for this build based on Sporkinator's feedback so it's a lot more fair now. (They still have good chance to evade but they don't respond instantaneously like they did before.)

I want to neaten up a few things with Lua scripting before winding down 1.5.2 but for the most part it seems feature-complete. My documentation could use some work since my lua script utilities reference manual isn't terribly helpful for people just starting out. It doesn't help that some functions only work in certain places. (That's a limitation of how some of the back-end systems work, not the script itself.)