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Version 1.5.2.23 Preview 1 (2014-07-26): Something New

Posted: Sun Jul 27, 2014 4:00 am
by Ultraken
I want to try something a bit different: public preview builds.

The idea is to get some testing in before we commit to a full release and installer. That way, I won't have to scramble when (not if) I break something. It's like Minecraft weekly snapshots (e.g. 14w30c) versus stable releases (e.g. 1.7.10) though less regular and less likely to destroy your world. :)

The big thing this time is multiplayer-related scripting features. Scripts can listen for any game object being created (CreateObject), players joining the session (CreatePlayer), starting simulation (AddPlayer), leaving the session (DeletePlayer), and can send user-defined messages (Send) and listen for user-defined messages (Receive). I'll write up some documentation for them to explain what they do.

Unofficial 1.5 Patch Hub with common files shared between versions, documentation, utilities, and more
Version 1.5.2.23 Page with download link and build notes

Re: Version 1.5.2.23 Preview 1 (2014-07-26): Something New

Posted: Sun Jul 27, 2014 6:20 am
by Red Devil
oops: The requested URL /bzint_1.5.2.23_preview_1.7z was not found on this server.

Re: Version 1.5.2.23 Preview 1 (2014-07-26): Something New

Posted: Sun Jul 27, 2014 7:44 am
by Ultraken
The link should be fixed.

Re: Version 1.5.2.23 Preview 1 (2014-07-26): Something New

Posted: Sun Jul 27, 2014 9:08 am
by Red Devil
yup, works now; thanks

Re: Version 1.5.2.23 Preview 1 (2014-07-26): Something New

Posted: Thu Jul 31, 2014 6:47 am
by RubiconAlpha
I don't know if this is anything new but while playing the game's single player recently, as a pilot when I walk into something I get the grinding "crash" sound like I do when I'm in a tank.

I get the "umph" noise as well but then the "crash" wave. Seems my avatar needs to lose a few pounds if just touching something becomes an insurance claim. :)

Re: Version 1.5.2.23 Preview 1 (2014-07-26): Something New

Posted: Thu Jul 31, 2014 5:14 pm
by Ultraken
:lol:

I haven't changed anything related to collisions in a long time.