Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

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Ultraken
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Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Post by Ultraken »

I fixed some more things and (I hope) broke fewer things than last time.

Update: Now Gun Towers drop scrap like they should. Huzzah!

Unofficial 1.5 Patch Hub with common files shared between versions, documentation, utilities, and more
Version 1.5.2.27 Page with download link and build notes
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Post by Red Devil »

i get an AV when i abort a game sometimes.
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Post by Ultraken »

Could you collect a call stack using the Visual Studio debugger?
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Post by Red Devil »

i can try
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Post by Red Devil »

runs fine after i reinstalled everything.

noticed that Battlezone shortcut points to Splash.exe; we just change that to bzint.exe, right?
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Post by General BlackDragon »

Or rename bzint.exe to bzone.exe.
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Post by Commando »

I just tried two MPI games. One on build 22 and the other on build 27.

I killed off the ai on MPI Dunes and the game doesn't seem to end.

Have the end game conditions been programmed in yet? If so, I must be overlooking something. I don't see any enemy units or buildings left.
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Post by Ded10c »

MPI maps use lua scripting, and there are no stock ones. Where did you get Dunes?
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Post by Commando »

It was just there. It was listed as one of the MPI Instant missions. I don't remember installing any mods for bz1, but I did install it over a year ago.

I had three GreenHeart maps and Dunes as options.
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Post by Red Devil »

i have dual monitors and battlezone set the res of my primary display to 640x480 and didn't return it to its previous res, so i ha to rest it manually.

any way bz could save the res and then return it?
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Post by Red Devil »

also, it looks like battlezone needs its own standalone servers. would it be possible to convert it to the bz2 system where you create your own server?
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Post by Ded10c »

Only instance of Dunes I've ever known exist for BZ1 outside blue banana's Destiny map pack is in BZE, I'm afraid.

@RD: 1.5's development has ceased permanently so Ken can work on the remaster that replaces it. More details here.
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Post by Commando »

Didn't know Ken was working on the Remaster, if he is.
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Post by Ded10c »

Yep. Mike Arkin was the one who announced it to us - after, I recall, doing some suspicious-looking poking around on the forum - and confirmed Ken's involvement in August.
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