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Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Posted: Wed Dec 17, 2014 4:15 am
by Ultraken
I fixed some more things and (I hope) broke fewer things than last time.

Update: Now Gun Towers drop scrap like they should. Huzzah!

Unofficial 1.5 Patch Hub with common files shared between versions, documentation, utilities, and more
Version 1.5.2.27 Page with download link and build notes

Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Posted: Wed Sep 30, 2015 11:44 pm
by Red Devil
i get an AV when i abort a game sometimes.

Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Posted: Thu Oct 01, 2015 3:15 am
by Ultraken
Could you collect a call stack using the Visual Studio debugger?

Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Posted: Thu Oct 01, 2015 4:50 am
by Red Devil
i can try

Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Posted: Sun Dec 20, 2015 2:36 am
by Red Devil
runs fine after i reinstalled everything.

noticed that Battlezone shortcut points to Splash.exe; we just change that to bzint.exe, right?

Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Posted: Sun Dec 20, 2015 4:26 pm
by General BlackDragon
Or rename bzint.exe to bzone.exe.

Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Posted: Mon Dec 21, 2015 12:48 am
by Commando
I just tried two MPI games. One on build 22 and the other on build 27.

I killed off the ai on MPI Dunes and the game doesn't seem to end.

Have the end game conditions been programmed in yet? If so, I must be overlooking something. I don't see any enemy units or buildings left.

Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Posted: Mon Dec 21, 2015 11:03 am
by Ded10c
MPI maps use lua scripting, and there are no stock ones. Where did you get Dunes?

Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Posted: Mon Dec 21, 2015 8:09 pm
by Commando
It was just there. It was listed as one of the MPI Instant missions. I don't remember installing any mods for bz1, but I did install it over a year ago.

I had three GreenHeart maps and Dunes as options.

Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Posted: Mon Dec 21, 2015 9:15 pm
by Red Devil
i have dual monitors and battlezone set the res of my primary display to 640x480 and didn't return it to its previous res, so i ha to rest it manually.

any way bz could save the res and then return it?

Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Posted: Mon Dec 21, 2015 9:47 pm
by Red Devil
also, it looks like battlezone needs its own standalone servers. would it be possible to convert it to the bz2 system where you create your own server?

Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Posted: Mon Dec 21, 2015 10:07 pm
by Ded10c
Only instance of Dunes I've ever known exist for BZ1 outside blue banana's Destiny map pack is in BZE, I'm afraid.

@RD: 1.5's development has ceased permanently so Ken can work on the remaster that replaces it. More details here.

Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Posted: Tue Dec 22, 2015 3:52 pm
by Commando
Didn't know Ken was working on the Remaster, if he is.

Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Posted: Tue Dec 22, 2015 7:36 pm
by Ded10c
Yep. Mike Arkin was the one who announced it to us - after, I recall, doing some suspicious-looking poking around on the forum - and confirmed Ken's involvement in August.