Page 1 of 2

New Build (2011-04-21)

Posted: Fri Apr 22, 2011 2:21 am
by Ultraken
Huzzah!

I've made some big under-the-hood changes to the file system and ODF reader for this build along with the usual bug-fixes and new features. In particular, the file system can now locate game assets stored in addon subdirectories, and all game assets now go through the file system.

Downloads:
Executable
Program Database (Optional)
MakeZFS/MakeZIX (Updated!)

Changes:
* Deployed craft (including Gun Towers) explode immediately
* Use original building and perimeter area when unblocking
- This fixes blocked cells getting left behind
* GameObject sets up OBJ76 game object pointer
- The constructor sets the value
- The destructor clears the value
- This makes GameObject_GetFromObj work much sooner
* Fixed a crash in Dispenser::EnoughAmmo
* AI keeps RadarDamper and ImageRefract enabled if they don't cost ammo
- AI is still conservative about using them if they do cost ammo
- This is mostly useful for mods
* Fixed MakeZIX crash when not given an output filename
- It now generates an output filename from the input filename
* MakeZFS and MakeZIX projects build to a shared folder
- They use the same destination as the game executable
- This will make it easier for me to deploy them correctly :)
* Major revision to ParameterDB
- Uses a more efficient look-up mechanism
- Also guards against a particular form of hacking
* Reverted pilot auto-leveling to 1.4-style behavior
* Possible fix for crash in pathing FindStrip
- Returns no strip instead of accessing invalid memory
- Also removed unused useTunnel parameter
* Added command-line options for saving BZN and SAV files
- /asciisave saves in ascii format (default for debug)
- /binarysave saves in binary format (default for non-debug)
* Fixed a potential buffer overrun in to_zfsname
* Increased Craft and Building scrap drop limit a bit
- Odd scrapCost: allow up to scrapCost+1 (versus scrapCost-1)
- Even scrapCost: allow up to scrapCost (same as before)
* Adjusted avoidance "blocking" behavior
- Set blocking if unable to proceed for 10 seconds (versus 5)
- Reset blocking after not blocking for 1 second (versus 30)
- This should reduce units plowing into obstacles
- (The "blocking" behavior turns off avoidance temporarily)
* Update to TransportMode TCP (submitted by Dx)
* zixBuildIndex includes files in subdirectories of addon
- It has a limit of 256 paths so don't go too crazy...
* Experimental: load AIP using ZIX functionality
- AIPs can now be in ZFS files or addon subdirectories
* Fixed Person using invalid sound names
- Damage could read past the end of the painSound array
* Fixed incorrect searchTimer save for ProximityMine

Re: New Build (2011-04-21)

Posted: Fri Apr 22, 2011 2:43 am
by Red Devil
download rate is real slow or nonexistent

Re: New Build (2011-04-21)

Posted: Sat Apr 23, 2011 4:30 pm
by Red Devil
still unable to dl this :(

Re: New Build (2011-04-21)

Posted: Sat Apr 23, 2011 7:15 pm
by Ultraken
Hm. I don't know why hosting from my NAS works fine sometimes and not others. What happens if you replace the http on the link with https?

Re: New Build (2011-04-21)

Posted: Sat Apr 23, 2011 7:43 pm
by Red Devil
same thing except i have to reply to some security questions and add an exception for your site

Re: New Build (2011-04-21)

Posted: Sat Apr 23, 2011 9:07 pm
by Eddy
I can download it without a problem, about 500kb/sec

Re: New Build (2011-04-21)

Posted: Sat Apr 23, 2011 9:13 pm
by Ultraken
Baffling... :|

Re: New Build (2011-04-21)

Posted: Mon Apr 25, 2011 2:54 am
by PowerB
Downloaded without issue. Prehaps using a download manager might fix the problem (I use FDM).

Re: New Build (2011-04-21)

Posted: Sun May 01, 2011 11:47 am
by SnakeEye
a minor visual problem here when you finish the last cca mission (misns8.bzn) if you look at the bottom right you'll see that there's a black square around the green button.

Image

Re: New Build (2011-04-21)

Posted: Sun May 01, 2011 2:08 pm
by Ultraken
It looks like the shell isn't applying the transparency color. I'll have to do some digging to figure that one out.

Is this new to 1.5?

Re: New Build (2011-04-21)

Posted: Sun May 01, 2011 3:45 pm
by Zax
I notice a rock in that picture. No such objects exist in bz1! What gives.

Re: New Build (2011-04-21)

Posted: Sun May 01, 2011 3:57 pm
by Ded10c
Zax wrote:I notice a rock in that picture. No such objects exist in bz1! What gives.
This is a continuity error and it must be destroyed :twisted:

Re: New Build (2011-04-21)

Posted: Sun May 01, 2011 4:40 pm
by SnakeEye
Ultraken wrote:It looks like the shell isn't applying the transparency color. I'll have to do some digging to figure that one out.

Is this new to 1.5?
No, old problem.

Re: New Build (2011-04-21)

Posted: Sun May 01, 2011 10:09 pm
by Red Devil
still can't download it :cry:

Re: New Build (2011-04-21)

Posted: Mon May 02, 2011 10:14 am
by PowerB
Red Devil wrote:still can't download it :cry:
MediaFire link