New Build (2011-07-02) - Stabilization

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Ultraken
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Joined: Fri Feb 18, 2011 6:06 pm
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New Build (2011-07-02) - Stabilization

Post by Ultraken »

I wanted to put out a build before I left for a long weekend. The Thumper is back to its original self, the frame rate problems should be fixed, hover units should no longer stick to walls, and the strategic AI should be more stable.

Even if you're not in the United States, feel free to celebrate the Fourth of July by blowing something up. :)


Downloads:

Testing Executable and Symbols
Game Assets (no changes since 2011-05-19)


What's new:

* Fixed the load screen image disappearing prematurely

* Final (?) SeismicWave revision
- Restored original "hump" shape
- Restored original effect falloff
- Removed the start offset by default

* Fixed FindPath sometimes not moving the end point off blocked cells
- This was causing of severe frame rate problems in some cases

* Restored original drag effect for empty HoverCraft
- This should fix empty units from sticking to walls
- It now uses a variant of Tug's fix to units getting stuck underground

* Fixed uninitalized values in Strategic AI
- This should improve stability and make it better-behaved in general
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