Bug fixes! Get yer bug fixes here!
I'll be looking into the unit navigation problems next since they're really noticeable on maps with steep cliffs.
Downloads:
Testing Executable and Symbols
Game Assets (no changes since 2011-05-19)
What's new:
* Improved the chat text window in the shell
- Copying text with Ctrl-C now works correctly
- Clicking in the window enables keyboard navigation and selection
- Pressing Tab returns focus to the chat edit box
* Fixed a crash when re-entering Combat Exercises after finishing the series
* Minelayer now avoids hazard areas (e.g. Gun Tower coverage) and lava
* Added experimental support for setting IP ports in net.ini
- ConnectPortInternet: port to use for Internet (winets2.dll)
- ConnectPortLAN: port to use for TCP/IP LAN (wudplan.dll)
* Added more cases to re-enable collision after getting stuck
- Maybe this will help with cass of units being uncollidable
* Fixed some math errors
- ...in FindPath when when the start and goal were on the same spot on blocked terrain
- ...in Precompute_Matches when max_priority was extremely large
- ...in Terrain_GetIntersection when the ray was almost exactly parallel to the ground
* Fixed a crash when dropping excessive amounts of scrap
- It's now capped at 75% of remaining game objects
* Fixed large-radius bullets sometimes not colliding with buildings
- The particular case was fully-charged MAG versus a Soviet Barracks
New Build (2011-07-24)
Re: New Build (2011-07-24)
sweet, that's awesome!Ultraken wrote:...
* Minelayer now avoids hazard areas (e.g. Gun Tower coverage) and lava
...
- HitchcockGreen
- Bull Dog
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Re: New Build (2011-07-24)
Ditto that.
How about scavs?
How about scavs?
Re: New Build (2011-07-24)
They shouldn't go for scrap in hazard areas or on lava. (If they are, a save game demonstrating the problem would be very helpful.)
- HitchcockGreen
- Bull Dog
- Posts: 504
- Joined: Sat Apr 09, 2011 4:26 am
Re: New Build (2011-07-24)
I'll have to test your claims, Ken.
But will they stay away from map edges that drop off?
But will they stay away from map edges that drop off?
Re: New Build (2011-07-24)
In theory? Yes.
In practice? Who knows?
(They should treat those edge drop-offs as cliffs and stay away from them.)
In practice? Who knows?
(They should treat those edge drop-offs as cliffs and stay away from them.)
- HitchcockGreen
- Bull Dog
- Posts: 504
- Joined: Sat Apr 09, 2011 4:26 am
Re: New Build (2011-07-24)
Good!
I haven't had the opportunity to test some of the strat maps I'd like...There are a couple that I like that have some...shall we say precarious edges?
As soon as some scrap falls down there say good bye to your scav.
I haven't had the opportunity to test some of the strat maps I'd like...There are a couple that I like that have some...shall we say precarious edges?
As soon as some scrap falls down there say good bye to your scav.