New Build (2011-07-24)
Posted: Mon Jul 25, 2011 4:29 am
Bug fixes! Get yer bug fixes here!
I'll be looking into the unit navigation problems next since they're really noticeable on maps with steep cliffs.
Downloads:
Testing Executable and Symbols
Game Assets (no changes since 2011-05-19)
What's new:
* Improved the chat text window in the shell
- Copying text with Ctrl-C now works correctly
- Clicking in the window enables keyboard navigation and selection
- Pressing Tab returns focus to the chat edit box
* Fixed a crash when re-entering Combat Exercises after finishing the series
* Minelayer now avoids hazard areas (e.g. Gun Tower coverage) and lava
* Added experimental support for setting IP ports in net.ini
- ConnectPortInternet: port to use for Internet (winets2.dll)
- ConnectPortLAN: port to use for TCP/IP LAN (wudplan.dll)
* Added more cases to re-enable collision after getting stuck
- Maybe this will help with cass of units being uncollidable
* Fixed some math errors
- ...in FindPath when when the start and goal were on the same spot on blocked terrain
- ...in Precompute_Matches when max_priority was extremely large
- ...in Terrain_GetIntersection when the ray was almost exactly parallel to the ground
* Fixed a crash when dropping excessive amounts of scrap
- It's now capped at 75% of remaining game objects
* Fixed large-radius bullets sometimes not colliding with buildings
- The particular case was fully-charged MAG versus a Soviet Barracks
I'll be looking into the unit navigation problems next since they're really noticeable on maps with steep cliffs.
Downloads:
Testing Executable and Symbols
Game Assets (no changes since 2011-05-19)
What's new:
* Improved the chat text window in the shell
- Copying text with Ctrl-C now works correctly
- Clicking in the window enables keyboard navigation and selection
- Pressing Tab returns focus to the chat edit box
* Fixed a crash when re-entering Combat Exercises after finishing the series
* Minelayer now avoids hazard areas (e.g. Gun Tower coverage) and lava
* Added experimental support for setting IP ports in net.ini
- ConnectPortInternet: port to use for Internet (winets2.dll)
- ConnectPortLAN: port to use for TCP/IP LAN (wudplan.dll)
* Added more cases to re-enable collision after getting stuck
- Maybe this will help with cass of units being uncollidable
* Fixed some math errors
- ...in FindPath when when the start and goal were on the same spot on blocked terrain
- ...in Precompute_Matches when max_priority was extremely large
- ...in Terrain_GetIntersection when the ray was almost exactly parallel to the ground
* Fixed a crash when dropping excessive amounts of scrap
- It's now capped at 75% of remaining game objects
* Fixed large-radius bullets sometimes not colliding with buildings
- The particular case was fully-charged MAG versus a Soviet Barracks