This build is a replacement for last night's build and should fix the things I broke in that one (and more besides). I've included its "what's new" for handy reference.
Downloads:
Testing Executable and Symbols
New Collision configuration
What's New (2011-08-21)
* Fixed bouncing ordnance sticking or bouncing oddly from steep walls
- The bullet underground check didn't test whether the shot was incoming
* Fixed pilots sometimes getting stuck while trying to return to base
- Pathing checks several directions when moving the destination off of a building
* Adjust the size of the info/objective display if the text is too large to fit
- This fixes some player-made maps that are unusually "talky"
* Fixed a serious flaw when reading state packets with a lot of ordnance data
- This should fix all kinds of bizarre network problems
* Fixed some issues with global (mission-loaded) objects
- (Re)joining players will properly see destroyed global objects as destroyed
- Players will no longer see the host's flag on non-neutral global objects
- The host will no longer get credit when a global object kills something
* Fixed input configuration dialog not getting arrow keys
* Fixed the ODF reader overwriting memory if it reads a string that is too long
* Minelayers no longer try to cross lava when laying mines
* Changed how lava damage works
- Apply damage only when touching or directly above a lava cell
- Damage depends on the number of surrounding lava cells
. 25% on an outer corner cell (3 neighbors)
. 50% on an edge cell (5 neighbors)
. 75% on an inner corner cell (7 neighbors)
. 100% on an interior cell (8 neighbors)
- Fixed position rounding so it's consistent in all directions
- Player gets a more visible screen effect when taking lava damage
* Reduced MultST spawn height from 100m to 50m
* Fixed strategic AI not building units after a while
* Fixed window minimize/maximize when clicking in the Windows taskbar
* Changed how object avoidance works so it can play nice with cliff avoidance
- This should make groups of units work better in confined spaces
What's New (2011-08-22)
* Fixed units not being able to recycle
- The pathing system wasn't generating the path properly
* Reverted application activate/deactivate changes
- This should fix the blank-screen problems
* Don't try to restore the window on activation in windowed mode
- Windows handles this on its own just fine
* Fixed strategic AI sometimes sending units to unreachable locations
* Fixed a couple of issues in "The Three Beacons"
- Fixed the build effect glitch on the CCA Recycler
- Fixed rescued pilots running towards the player's Recycler
* Fixed a potential divide-by-zero error in FindPotentialField
* TurretTank aim converges and compensates for hardpoint orientation
New Build (2011-08-22) - Back to School (Revised)
Re: New Build (2011-08-22) - Back to School (Revised)
The first misson on stars and stripes crash if your scavenger get destroyed. I have not see the black screen but I keep looking
Re: New Build (2011-08-22) - Back to School (Revised)
I think that's the crash in the info display that I fixed a few days ago.