New Build (2011-09-01) - It's The Final Countdown (Revised)

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Ultraken
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New Build (2011-09-01) - It's The Final Countdown (Revised)

Post by Ultraken »

Let's try that again...

I reverted the object avoidance changes from last build because it made units collide with each other too much. If you got the updated collision.cfg from that build, make sure you replace it with the original (linked below). I also reverted the change that caused the "Create D3D device failed".


Downloads:

Testing Executable and Symbols
Game Assets (Updated 2011-08-31)
Original Collision configuration.


What's New (2011-08-31):

* TurretTank aim converges and compensates for hardpoint orientation like other units
- This makes it much more accurate when piloted by a player

* Added drop-shadow to multiplayer score display to improve contrast

* Fixed the InfoDisplay crash introduced in the previous build

* Fixed the Armory launching the wrong item to a unit requesting a repair/reload
- This would happen after selecting a weapon powerup from the menu but not launching it
- It also waits to launch repair/ammo until it's done building the previous item

* Fixed the pathing system returning bizarre paths on some complex maps
- The pathing system stoped trying to find a better route once it exceeded 200 open nodes

* Buildings no longer drop scrap in DM
- Vehicles already behave this way, of course

* Phantom VIR hides damage smoke too

* Fixed some host migration problems:
- Joining players incorrectly saw destroyed global objects as intact
- Global objects got the new host's identifier so they showed the host's flag and gave kill credits

* New host takes charge of objects previously managed by the old host
- This fixes global objects becoming indestructible (all copies were remote)
- This fixes powerups double-spawning (a remote copy and a local copy)

* Fixed large units like Walkers not being able to recycle themselves
- DoRecycle considers itself done when the unit is close enough to its destination

* Fixed up some rendering problems in the shell
- Redraw the whole background bitmap when repainting, which fix black/glitched images
- Fixed missing Combat Exercises and Load Saved Game icons

* Reverted object avoidance changes since it made units collide with each other too much
- IMPORTANT! use the original collision.cfg instead of the one from the previous build

* Fixed IA and DM missions trying to use "path_" paths for powerups


What's New (2011-09-01):

* InfoDisplay will ignore a missing objective text file
- This fixes the empty objective box on defeat in "Red Arrival"

* Fixed the "Create D3D device failed" error in the previous build

* Rebuild pathing after editing the terrain

* Added support for saving terrain without saving a mission file
- Added "Battlezone Terrain (*.TRN)" to file types in the save dialog
- When saving only terrain, write terrain data even if it hasn't changed

* Scavengers now save how much scrap they're holding

* Fixed units in a Go To state triggering stuck behavior when loaded from a save game

* Fixed window paint in mission archive, net game, and joystick dialogs
- TO DO: use off-screen compositing to fix flicker

* DayWrecker uses a building explosion if destroyed in midair
- TO DO: use a punchier explosion

* Barracks only sends a pilot to an empty unit if it won't overfill the category
- ...a teammate that has been abandoned or sniped (grey in the command menu)
- ...a non-teammate in a category with an available slot
- This fixes an exploit where players can get more than 10 units of a given type
kalols
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Re: New Build (2011-09-01) - It's The Final Countdown (Revis

Post by kalols »

1.Pilots do not enter the recycler they just stand outside of the recycler and spin around.
2.On the first misson on stars and stripes the intro is not right, the grizzly do not drive around the hangar like in battlezone 1.4
3. Could you make so gun towers kill enemy pilots, they just ignore them.
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Ultraken
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Re: New Build (2011-09-01) - It's The Final Countdown (Revis

Post by Ultraken »

1. What mission did you see that on?
2. That path has always been wonky, but the new path planning and obstacle avoidance react differently than 1.4 did. I just changed the path a bit and it looks a lot better.
3. Like other units, they ignore pilots unless directly attacked by one.
kalols
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Re: New Build (2011-09-01) - It's The Final Countdown (Revis

Post by kalols »

1. It was on the misson total destruction.
2. ok
3. ok
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