New Build (2011-10-02) - Release Candidate 6a

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Ultraken
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New Build (2011-10-02) - Release Candidate 6a

Post by Ultraken »

All kinds of things seem to be popping up now that more people are testing, but in the end I think it'll make 1.5 that much better. I'm looking forward to this being done at much as everyone, though I'm not sure how much longer I can keep up this pace. :)

Hotfix: Let's try that again...


Downloads

Testing Executable and Symbols
Game Assets (updated 2011-09-25)



What's New

* ODF files with unrecognized classLabel values no longer crash the game

* Retreating pilots recycle properly when they reach their destination

* In-game chat commands no longer print out like normal messages
- Other players didn't see them but they was confusing

* Chat commands now provide human-readable messages
- /system on or /system: "Show system messages" (multi_message/system_on)
- /system off or /nosystem: "Hide system messages" (multi_message/system_off)
- /mute: "Muted <name>" (multi_message/muted)
- /unmute: "Un-muted <name>" (multi_message/unmuted)
- /kick (host): "Kicked <name>" (multi_message/kicked)
- /kick (client): "Only the host can kick" (multi_message/only_host_kick)
- /lock (host): "Game locked" (multi_message/locked)
- /lock (client): "Only the host can lock" (multi_message/only_host_lock)
- /unlock (host): "Game unlocked" (multi_message/locked)
- /unlock (client): "Only the host can unlock" (multi_message/only_host_unlock)
- TO DO: update label.map

* Simplified how the network system tracks player lives
- It now uses the value in Anet player data exclusively
- This should reduce the chance of the value getting out of whack

* Fixed a crash related to the D3D occlusion query
- It apparently doesn't work right on some GPUs

* Units navigate around deployed Turret Tanks and Howitzers more intelligently
- This fixes units getting stuck when trying to pass by one near a wall

* The net escape dialog player list should no longer show players that have left


Update

* Fixed a potential invalid floating-point operation in the scoring system
- The "time in zone" case was messed up

* Skip over yourself when selecting a chat destination in-game
- Whispering, muting, and unmuting yourself are useless
- Kicking yourself can break the networking system
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