This series of release candidates has ended up being a lot more open-ended than I had planned. At least it's been solid progress.
Downloads
Testing Executable and Symbols
Game Assets (updated 2011-10-13)
What's New
* Units no longer resume their previous action when a new pilot gets in
* The AI team should no longer sends commands to units captured by the player team
- The strategic AI treats units with no AI or on the wrong team as if they were destroyed
* Prevented the host from kicking themselves with the shell kick button
* Fixed a crash in FlagDisplay when it can't find the user's net player
- This sometimes happens when getting kicked
* Reverse animations now play all the way to the end
- They previously stopped about a frame short