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Release Candidate 12 (2011-10-29)

Posted: Sun Oct 30, 2011 5:12 am
by Ultraken
This series of release candidates has ended up being a lot more open-ended than I had planned. At least it's been solid progress.


Downloads

Testing Executable and Symbols
Game Assets (updated 2011-10-13)


What's New

* Units no longer resume their previous action when a new pilot gets in

* The AI team should no longer sends commands to units captured by the player team
- The strategic AI treats units with no AI or on the wrong team as if they were destroyed

* Prevented the host from kicking themselves with the shell kick button

* Fixed a crash in FlagDisplay when it can't find the user's net player
- This sometimes happens when getting kicked

* Reverse animations now play all the way to the end
- They previously stopped about a frame short