Not sure if this is in the wrong forum or not; I'm a newbie, sorry!
But I really love the interceptor in multiplayer. I can spawn the unarmed stasis version of it in IA with IVSTAS, but I can't for the life of me remember how to spawn an actual interceptor. The armed one, of course. Anyone know the config for it in the editor? Thanks!
How to spawn Interceptor in editor?
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- Zero Angel
- Attila
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Re: How to spawn Interceptor in editor?
ivintc
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
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- Scrap
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Re: How to spawn Interceptor in editor?
Woot! Thanks a lot.
- DarkCobra262
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Re: How to spawn Interceptor in editor?
Editing the Interceptor is fun...
Modding/Modelling like a noob...
Re: How to spawn Interceptor in editor?
Hey GL138, do you by any chance have .PAK Explorer? You can use that to view the folders stored in the data or patch13.pak files, located in the root directory of bz2.
In these files you can navigate until you find the folders with the vehicles/units, you will find .odf names their, though their could be a list of them, not sure.
In these files you can navigate until you find the folders with the vehicles/units, you will find .odf names their, though their could be a list of them, not sure.
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Re: How to spawn Interceptor in editor?
You dont really have to do that. In the editor there is an object(incl vehicle) list, iirc the Interceptor and pretty much every other commen asset can be found through that list. (Might be the FE editor addon that does that though, been some time since I last spend time in the editor.)
Re: How to spawn Interceptor in editor?
Looking through the pak is always better. There's a hell of a lot of stuff the editor itself can't give you.Red Spot wrote:You dont really have to do that. In the editor there is an object(incl vehicle) list, iirc the Interceptor and pretty much every other commen asset can be found through that list. (Might be the FE editor addon that does that though, been some time since I last spend time in the editor.)
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Re: How to spawn Interceptor in editor?
Red Spot is also correct, sorry I oversaw that, I'm used to just spawning the crap I make, and yeah, the .pak can have quite a few things not in the editor.
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