How to spawn Interceptor in editor?

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GenerationLost138
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How to spawn Interceptor in editor?

Post by GenerationLost138 »

Not sure if this is in the wrong forum or not; I'm a newbie, sorry!
But I really love the interceptor in multiplayer. I can spawn the unarmed stasis version of it in IA with IVSTAS, but I can't for the life of me remember how to spawn an actual interceptor. The armed one, of course. Anyone know the config for it in the editor? Thanks!
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Zero Angel
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Re: How to spawn Interceptor in editor?

Post by Zero Angel »

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GenerationLost138
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Re: How to spawn Interceptor in editor?

Post by GenerationLost138 »

Woot! Thanks a lot.
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DarkCobra262
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Re: How to spawn Interceptor in editor?

Post by DarkCobra262 »

Editing the Interceptor is fun...
Modding/Modelling like a noob...
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jaydenbz2
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Re: How to spawn Interceptor in editor?

Post by jaydenbz2 »

Hey GL138, do you by any chance have .PAK Explorer? You can use that to view the folders stored in the data or patch13.pak files, located in the root directory of bz2.
In these files you can navigate until you find the folders with the vehicles/units, you will find .odf names their, though their could be a list of them, not sure.
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Red Spot
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Re: How to spawn Interceptor in editor?

Post by Red Spot »

You dont really have to do that. In the editor there is an object(incl vehicle) list, iirc the Interceptor and pretty much every other commen asset can be found through that list. (Might be the FE editor addon that does that though, been some time since I last spend time in the editor.)
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Ded10c
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Re: How to spawn Interceptor in editor?

Post by Ded10c »

Red Spot wrote:You dont really have to do that. In the editor there is an object(incl vehicle) list, iirc the Interceptor and pretty much every other commen asset can be found through that list. (Might be the FE editor addon that does that though, been some time since I last spend time in the editor.)
Looking through the pak is always better. There's a hell of a lot of stuff the editor itself can't give you.
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jaydenbz2
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Re: How to spawn Interceptor in editor?

Post by jaydenbz2 »

Red Spot is also correct, sorry I oversaw that, I'm used to just spawning the crap I make, and yeah, the .pak can have quite a few things not in the editor.
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