Is it normal to see less of terrain when I look directly at it? I have Terrain Lodding ON, but maximum 4-Layer Distance and Force LOD Distance.
http://imgur.com/a/uuKCn
Visibility/Terrain LOD
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Re: Visibility/Terrain LOD
Yes. Not much to do with terrain Lod, more to do with the fog. A useful trick when trying to fire at objects just out of vision range, (like mega towers) is to not look straight at it, you can see just a little bit further.
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Re: Visibility/Terrain LOD
This, I assume, is because fog is drawn at a linear tangent to the player's view and not radially (the way objects are rendered). For want of a diagram;
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The asterisks represent you, the lines your lines of sight, the underscore the fog and the dot the object. The fog is drawn linearly - it's perpendicular to you and at the specified distance (let's call that 400m) only at one point. The object - let's say that's 405m away - appears closer with respect to the fog when you turn because the object is always 405m away.
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* *
The asterisks represent you, the lines your lines of sight, the underscore the fog and the dot the object. The fog is drawn linearly - it's perpendicular to you and at the specified distance (let's call that 400m) only at one point. The object - let's say that's 405m away - appears closer with respect to the fog when you turn because the object is always 405m away.
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Re: Visibility/Terrain LOD
Well, I'm telling DirectX 9 to use range based fog, but it makes no difference. Bug your GPU supplier for not implementing things correctly.
-- GSH
-- GSH
Re: Visibility/Terrain LOD
Minecraft has cube fog too, though everything in Minecraft is a cube. Many games have fog that does this.
EDIT: GSH, I think every card isn't doing it right. Makes me wonder if there is more of a trick to it.
EDIT: GSH, I think every card isn't doing it right. Makes me wonder if there is more of a trick to it.
Re: Visibility/Terrain LOD
Signed.Nielk1 wrote:Minecraft has cube fog too, though everything in Minecraft is a cube. Many games have fog that does this.
EDIT: GSH, I think every card isn't doing it right. Makes me wonder if there is more of a trick to it.
Re: Visibility/Terrain LOD
PS: are we confusing Fog with LOD here?
Re: Visibility/Terrain LOD
Yes. This isn't LOD related; that lowers the detail of objects/terrain further away from you.2mg wrote:PS: are we confusing Fog with LOD here?
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Re: Visibility/Terrain LOD
Soo...
Any chances for a round fog?
Any chances for a round fog?