Request for Information
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Re: Request for Information
Still don't get it. If you ordered it to build, that scrap is spent.
- Zero Angel
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Re: Request for Information
Yes, the 80 is deducted from the building cost when the constructor starts to build it, however if the scrap meter drops from max 80 to max 60 then the building will disappear immediately after it completes construction. It might technically be a bug, but I think it leaves an interesting game dynamic. You can cancel an enemy's tech that's under construction by getting him down to 1 pool during the short time that it's being built.
Last edited by Zero Angel on Sat Apr 02, 2011 10:35 pm, edited 1 time in total.
Re: Request for Information
Are you talking about 1.2?Zero Angel wrote:Yes, the 80 is deducted from the building cost when the constructor starts to build it, however if the scrap meter drops from max 80 to max 60 then the building will disappear immediately after it completes construction.
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Re: Request for Information
Yes. Does it work differently in 1.3? I havent actually had anyone get me down to 1 pool during tech center construction in 1.3 so I can't recall if those same rules apply.
EDIT: Just tested in the editor. 1.3 behavior is a bit different. The scrap is committed as soon as the build order is given and losing the necessary maximum scrap storage during this time doesnt cancel construction.
EDIT: Just tested in the editor. 1.3 behavior is a bit different. The scrap is committed as soon as the build order is given and losing the necessary maximum scrap storage during this time doesnt cancel construction.
Re: Request for Information
Yeah, I didn't know it worked the other way. Sound broken if you ask me.Zero Angel wrote:Yes. Does it work differently in 1.3? I havent actually had anyone get me down to 1 pool during tech center construction in 1.3 so I can't recall if those same rules apply.
EDIT: Just tested in the editor. 1.3 behavior is a bit different. The scrap is committed as soon as the build order is given and losing the necessary maximum scrap storage during this time doesnt cancel construction.
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Re: Request for Information
Maybe. I havent heard any complaints about it though. It's just a different game dynamic. I'm not going to whine about how the new one is worse and such. I don't really have any feelings about it one way or the other.
Re: Request for Information
Until you lose the game because it cancelled your blast tanksZero Angel wrote:Maybe. I havent heard any complaints about it though. It's just a different game dynamic. I'm not going to whine about how the new one is worse and such. I don't really have any feelings about it one way or the other.

Really I don't know what they were thinking the old way. Of course I would want to commit the scrap right away, otherwise There is the chance I wouldn't have the scrap when I needed it.
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Re: Request for Information
Zax wrote:Until you lose the game because it cancelled your blast tanksZero Angel wrote:Maybe. I havent heard any complaints about it though. It's just a different game dynamic. I'm not going to whine about how the new one is worse and such. I don't really have any feelings about it one way or the other.
Really I don't know what they were thinking the old way. Of course I would want to commit the scrap right away, otherwise There is the chance I wouldn't have the scrap when I needed it.
Well yeah, true. But it's also something that you can use against the enemy. Logically it might sound stupid to have scrap committed upon the build but to lose it all just because your rec suddenly lost the requisite storage capacity to build the thing, but it actually works out fine in a way. It's just another nuance of attack and defense. It works fine because it's far to easy to get to tech, normally since it only requires 2 pools -- but with the ability to cancel the tech you have the ability to delay the enemy's blast tanks from hitting the field at which point it becomes a blast war (which isnt as fun as scout vs scout). It also forces you as a team to protect the 2nd pool while the tech is going up and the enemy to scramble to take the pool down.
Re: Request for Information
I'm more of a fan of thinking the constructor has a buffer of unlimited size. It processes scrap into building material on demand.
Well, this is burger king, so you can have it your way and I can have it mine.
Well, this is burger king, so you can have it your way and I can have it mine.
- Zero Angel
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Re: Request for Information
Indeed.
A similar dynamic to 1.2 could be added in via a rec variant that makes the tech cost 85 scrap. Since you wouldnt be able to cancel it by getting the enemy down to 1 pool during build, instead you could prevent it from being built in the first place by preventing him from getting 3 pools and 85 scrap.
A similar dynamic to 1.2 could be added in via a rec variant that makes the tech cost 85 scrap. Since you wouldnt be able to cancel it by getting the enemy down to 1 pool during build, instead you could prevent it from being built in the first place by preventing him from getting 3 pools and 85 scrap.
Re: Request for Information
Ouch, overkill.Zero Angel wrote:Indeed.
A similar dynamic to 1.2 could be added in via a rec variant that makes the tech cost 85 scrap. Since you wouldnt be able to cancel it by getting the enemy down to 1 pool during build, instead you could prevent it from being built in the first place by preventing him from getting 3 pools and 85 scrap.
I like my games to get big enough to need blast assault tank or walker, some sort of endall. Scion? Kinda harder since they don't have one "I eat you for breakfast unit" as the mauler and titan are kind of different parts of the same whole.
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Re: Request for Information
Maybe it is slightly overkill to make the tech cost 85. As it would be easier to just never touch the enemy's secondary and just keep preventing him from planting a 3rd.
I'm a little bit from the old school where you need good solid attacking and defense roles for the players. It truly is beautiful to see 4 human players working in independent roles to cover each other, such as one player (usually the ace) drawing aggro while the other ones attack. Its a little harder in 1.3 to draw aggro and escape unscathed as it is notably easier to chase down a retreating opponent, so you can't run into the middle of a formation to disrupt its unity and then still successfully escape.
Assault units, in 1.2 at least have always been 'tie breakers' and never really a primary assault force, such as having a PL-Stab Asstank covering the rear of attacking scouts and tanks. Though you could always have a human piloted blast/MDM asstank leading a seige while its protected by human blast tanks. The human element was always the more important than just the commander's own skill. It's still the same in 1.3 more or less its just easier (for better and worse) to rely on the AI more.
I'm a little bit from the old school where you need good solid attacking and defense roles for the players. It truly is beautiful to see 4 human players working in independent roles to cover each other, such as one player (usually the ace) drawing aggro while the other ones attack. Its a little harder in 1.3 to draw aggro and escape unscathed as it is notably easier to chase down a retreating opponent, so you can't run into the middle of a formation to disrupt its unity and then still successfully escape.
Assault units, in 1.2 at least have always been 'tie breakers' and never really a primary assault force, such as having a PL-Stab Asstank covering the rear of attacking scouts and tanks. Though you could always have a human piloted blast/MDM asstank leading a seige while its protected by human blast tanks. The human element was always the more important than just the commander's own skill. It's still the same in 1.3 more or less its just easier (for better and worse) to rely on the AI more.
Re: Request for Information
The cons bills you when you give the order so it shouldn't cancel because your scrap bar changes.
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Re: Request for Information
OOO Something tells me Im going to like thisNielk1 wrote:That is not the point. The point is that we have people going around ruing games, by any name. ATM they simply use some of our names, but they did it before and they will do it after.MrTwosheds wrote:Just live with it, you cannot own a nick.
So, instead of doing nothing like everyone else does, often sitting and bitching about it, I am actually doing something. So either help or bite me. I don't need condescension when I am not one of these other lazy assholes.
I am throwing together a quick program that sees incoming BZ2 connections and writes on your screen from an IP list file.General BlackDragon wrote:Only issue is they'll have to use your mod launcher for it to even work.

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Re: Request for Information
I kind of figured that since one of my friends noticed him and has played with him a few times. Sentient is a very good player and a "vet" or a very good intermediate player afaik. It would be very cool if I ever got my 1.2 install working properly again but no one hasn't pm'ed me what to install since the last time I did a correct 1.2 install with ZST maps was nearly 5 years ago.Zero Angel wrote:No, they got us down to 1 pool while the tech was in mid-build -- effectively canceling it. We probably wouldve teched sooner but I had the con build a powergen earlier on while I was on the field and I got back to base and it was dancing.
Angels and flies is Slyifer btw. All flaming aside, he is one of the top players in BZ2. If he said it was a noob choice, it probably was.
"Angels and flies is Slyifer btw. All flaming aside, he is one of the top players in BZ2. If he said it was a noob choice, it probably was.
"
I would have agreed with Slyifer on that as well.