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>>BZ2 Montage<<
Posted: Mon Dec 26, 2011 6:24 pm
by Gamelimbo
Hey everyone! I'm putting together a little
BattleZone 2 montage to support the community and maybe help the Battlezone user base grow. I was wondering if the current users have any content they think would be appropriate for the video and/or any ideas for it. Also when the video is posted I will provide a link here for everyone to see (it will be on youtube). Have a great day all, and a wonderful holiday!
EDIT:
VIDEO QUALITY TEST HAS BEEN POSTED HERE
Re: >>BZ2 Montage<<
Posted: Mon Dec 26, 2011 7:11 pm
by Ded10c
Some tips:
Use BZ2's music, or at least something instrumental. Anything else (especially if it has lyrics) could potentially detract from the mood of the video. There's a massive pack of it (including unreleased music) available at
http://matesfamily.org/bz2.
Make sure your graphics settings as high as they will go whilst maintaining a decent framerate. I can't stress this enough - many BZ2 videos I have seen are unnecessarily ugly, or are almost a slideshow. Find a decent program to record with - FRAPS can eat frames, for example - and make sure your graphics settings are set to a level that doesn't look ugly without slowing things down. Bear in mind that movies are only shown at 24 frames per second, so anything more than that is probably unnecessary.
Do a good edit. That would mean don't do something like have a standard Windows Movie Maker-type title screen.
Re: >>BZ2 Montage<<
Posted: Mon Dec 26, 2011 7:20 pm
by Gamelimbo
Thanks for the suggestions. I actually had no idea I could get the original music from the game, I will probably do that with a mix of some other great pieces (lyric free I promise

). I'd like some good suggestions on a recorder that eats as little fps as possible would be nice. Also I am going to use Sony Vegas Pro 11 to make it pretty epic.. It will be by FAR the best montage of Battlezone.
If anybody has good quality recordings from their in-game plays of Battlezone I'd be love to have them to piece them into the video. Also if anyone knows of a possible high-rez pack fix for the cut-scenes that would be great, as I will probably piece some of those in. -Cheers
Re: >>BZ2 Montage<<
Posted: Mon Dec 26, 2011 7:26 pm
by Ded10c
BZ2's music is available from Nathan's website at the same page you downloaded 1.3 from -
http://matesfamily.org/bz2. That pack contains not only the released game music (minus the first track, for some reason, which is currently only available from your CD), but also dozens of unreleased tracks. If you do choose something from there, make sure it's something that has good atmosphere whilst still sounding epic - the intro track is good for this (though you might want to get rid of the DAW metronome click at the beginning).
I also hear that XFire is fairly good for video capture, but have never tried it myself.
Re: >>BZ2 Montage<<
Posted: Mon Dec 26, 2011 7:39 pm
by Gamelimbo
I was reading through the forum and the Strat guide caught my eye, does anybody think it would be a good idea to make a video of that as a tutorial? Or maybe a collection of tutorials for newbies? And does anyone know if I can get the cut-scenes that are in Battlezone? (e.g. the parts where the commander talks in single player)
Thank you for the information Hadley.. very helpful to have the music

Re: >>BZ2 Montage<<
Posted: Mon Dec 26, 2011 8:27 pm
by Ded10c
Voiceovers can be found in data.pak, videos in the Battlezone II\movies folder. Be aware that movies are very low resolution.
Re: >>BZ2 Montage<<
Posted: Mon Dec 26, 2011 8:47 pm
by Gamelimbo
How can I open the data.pak? Thanks!
Re: >>BZ2 Montage<<
Posted: Mon Dec 26, 2011 9:45 pm
by Ded10c
Pak Explorer, which is on bzscrap.org.
Re: >>BZ2 Montage<<
Posted: Mon Dec 26, 2011 10:27 pm
by Gamelimbo
Good stuff! Now do you know how to get rid of the HUD in-game? Thx!
Re: >>BZ2 Montage<<
Posted: Mon Dec 26, 2011 11:05 pm
by Ded10c
Shift+F5, IIRC. +F4 should get rid of the 3D cockpit if you have it on as well. And remember to disable the info at the top of the screen too (find the control in gameprefs.ini, then put the value you want in localprefs.ini).
Re: >>BZ2 Montage<<
Posted: Tue Dec 27, 2011 1:44 am
by Gamelimbo
Could you explain how to disable the top info a bit more and what IIRC means? I have my 3D cockpit disabled (looks ugly in my opinion) but how do you disable the general display (scrap, ammo, map ets.)? Thnx again.
GOD there needs to be more resources available for Battlezone

Re: >>BZ2 Montage<<
Posted: Tue Dec 27, 2011 10:44 am
by Ded10c
The top bit (sound channels, framerate, etc.) can be disabled by a setting in gameprefs.ini. Read through gameprefs until you find the setting you want, then put the same setting in localprefs with the value you want it to use. The HUD overlay is toggled by pressing Shift+F5.
IIRC stands for If I Recall Correctly.
Re: >>BZ2 Montage<<
Posted: Tue Dec 27, 2011 6:56 pm
by Zax
AHadley wrote:Some tips:
Use BZ2's music, or at least something instrumental. Anything else (especially if it has lyrics) could potentially detract from the mood of the video. There's a massive pack of it (including unreleased music) available at
http://matesfamily.org/bz2.
Make sure your graphics settings as high as they will go whilst maintaining a decent framerate. I can't stress this enough - many BZ2 videos I have seen are unnecessarily ugly, or are almost a slideshow. Find a decent program to record with - FRAPS can eat frames, for example - and make sure your graphics settings are set to a level that doesn't look ugly without slowing things down. Bear in mind that movies are only shown at 24 frames per second, so anything more than that is probably unnecessary.
Do a good edit. That would mean don't do something like have a standard Windows Movie Maker-type title screen.
Correction/addendum: Strobing or declarative parts should be 24fps, gameplay segments should be full 60. Watch any trailer for examples.
Re: >>BZ2 Montage<<
Posted: Tue Dec 27, 2011 11:44 pm
by Ded10c
It's extremely rare for a human eye to see anything beyond 24fps as less than smooth.
Re: >>BZ2 Montage<<
Posted: Wed Dec 28, 2011 2:20 am
by Zax
AHadley wrote:It's extremely rare for a human eye to see anything beyond 24fps as less than smooth.
24fps: film effect. Why films have micro stutter.
60fps: smooth gameplay/news broadcasts.
Though the eye cannot see smoothing past 24fps, your display must refresh those 60 (120?) times per second. 60 fps = 60 hz = 1:1. Smooth and clear. 24 fps needs to interpolate (on newer tvs) or just draw a blank in between frames to = that refresh rate, creating a small stutter. You might have heard of this called 3:2 pulldown by marketing.
In any case, shooting in 24 fps gives a movie trailer look to your montage, and when switching to fast paced "Wow, look how advanced those graphix is!" you use 60fps.