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Conquest Mode

Posted: Sat Dec 31, 2011 7:32 pm
by Red Devil
I was thinking of adding a new mode to BZ2. OM started to do it awhile ago, but then got...distracted.

Basically, it's adding capture points to a map and having the DLL keep track of who has which points.

But, after thinking on it some, i realized that we already have capture points in the way of pools.

BZ2: Ahead of its time - again.

Re: Conquest Mode

Posted: Sun Jan 01, 2012 12:42 am
by Baconboy
Well this thread is pointless, then.

Re: Conquest Mode

Posted: Sun Jan 01, 2012 2:28 am
by Red Devil
no, you'rrrre pointless :P

still considering doing it, if only for the exercise.

Re: Conquest Mode

Posted: Sun Jan 01, 2012 10:40 pm
by RubiconAlpha
I am a big Warhawk (PS3) fan and one of the best modes is called "zones" which a team tries to connect and hold the most zones to win.

The more zones connected the faster the score adds up.

Here is an example. http://www.youtube.com/watch?v=3lqNYU0oIxg

Re: Conquest Mode

Posted: Fri Dec 14, 2012 1:09 am
by Cliffhangr13
I've been racking my brain over this because I want to make some support units that are loyal to whoever the "King of the Hill" is and also auto transfer command in MPI to whoever is doing the best..I'm in way over my head and I need to study the odfs for the iostand01to even figure out how it works with the script just to probably hit the inevitable brick wall. I remember in BZ1 we had the switcher weapon that could be used to temporarily "turn" an enemy unit into a friendly one but i have no idea of bz2 has anything like this..and I'd have to use it precisely to get the effect I'd need to turn whole base complex over to another player control..If someone has developed something to script (honestly atm I'm too scared to even learn how easy/difficult it is to get into script editing for bz2) conquest mode or has the odf files I mentioned please contact me. I imagine usurping combat commander script would be simple enough but the treacherous ai units seem like they'd be a bit more tricky especially if the player team is not the same.

Re: Conquest Mode

Posted: Fri Dec 14, 2012 1:47 am
by General BlackDragon
Battlezone Classic already has this mode. Codes written, if anyone wants it


@ Cliffhanger: Turning units like that is possible, but requires DLL. Also, BZ2 has no "switcher" class like BZ1 did, (Even in BZ1 it was removed from the armories in the 1.3 or 1.4 patch) But I think I can re-create it using DLL. I plan to do experiments with that today, actually.

But, yes, It'd be possible to give control over units to anyone inside a "king of the hill", or based on highest score.

Re: Conquest Mode

Posted: Fri Dec 14, 2012 2:31 am
by Red Devil
G66 already has this.

Re: Conquest Mode

Posted: Fri Dec 14, 2012 3:32 pm
by Ded10c
Red Devil wrote:G66 already has this.
In a really, really terrible form. The MAS Grenade was awesome, what G66 has is just... not.

Re: Conquest Mode

Posted: Fri Dec 14, 2012 4:45 pm
by General BlackDragon
I was under the impression that G66's "Subversion Ray" was more of an AI Only type of weapon. How well does it handle the player using it?

Re: Conquest Mode

Posted: Fri Dec 14, 2012 5:52 pm
by Ded10c
Badly, from what I remember. Every G66 version I've played has been flaky as all hell.

Re: Conquest Mode

Posted: Sat Dec 15, 2012 5:53 am
by General BlackDragon
Finished with Mas Grenade code. BZC now has a working Switchclass, Let the bughunting begin.

Re: Conquest Mode

Posted: Mon Dec 17, 2012 7:54 am
by Red Devil
of course...

G66 one has been working for a year or more - plus other features...

Re: Conquest Mode

Posted: Mon Dec 17, 2012 10:00 am
by Ded10c
Red Devil wrote:working
In the rudest sense of the word, from what I remember.

Re: Conquest Mode

Posted: Tue Dec 18, 2012 3:44 am
by General BlackDragon
I'll let Axeminister explain how well the Subversion Ray works, since he plays G66 more then any of us.

Re: Conquest Mode

Posted: Fri Dec 21, 2012 5:02 pm
by DarkCobra262
General BlackDragon wrote:I'll let Axeminister explain how well the Subversion Ray works, since he plays G66 more then any of us.
My 0.02c is that it works well... although I never actually see the ray, I just know that I randomly lose units and towers