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Re: BZSCRAP data found here - bzscrap.org

Posted: Sat Mar 05, 2011 7:39 pm
by Nielk1
AHadley wrote:
Nielk1 wrote:
AHadley wrote:I didn't realise no extension would be required at all. That makes hexing models so much easier as we now have four spare characters to work with (assuming an extension can be .pi or something, removing the "c"):P
3 spare, since I think you st
Incomplete post is incomplete.

"I think you still need the period"?
Laptop keyboard just broke. Warranty ended like yesterday.

Re: BZSCRAP data found here - bzscrap.org

Posted: Sat Mar 05, 2011 7:52 pm
by Ded10c
I'm sure they're designed to break just after the warranty ends. Sure of it.

Re: BZSCRAP data found here

Posted: Sun Mar 06, 2011 4:05 pm
by Feenix
Feenix wrote:
AHadley wrote:Be careful with that, GSH updates DXTGen occasionally and that may be an obsolete version.
If a new model minus a DXT texture is loaded into the game will it cause problems for BZII?

3dex 1.5 doesn't support this format so how and when do we get a DXT texture on a new model?

Does the XSI model need to be edited to switch out the original texture with the DXT version?

Considering DXT is now apparently the standard texture format for PB6 and above would it possible to post some kind of FAQ for 3D modelers to use as a guide for getting DXT textures on their models in general terms? I use Truespace but I have to export textures in BMP, TGA, PNG or JPG. It would help people with different modeling programs get a handle on what's required to their models into BZII. Thanks.
Thanks, so the work flow would be like export model, convert it to XSI, save in Addon Folder. Convert original texture to DXT and save that in Addon Folder, and delete the original texture as it's no longer needed. Is this all that's required?

Re: BZSCRAP data found here - bzscrap.org

Posted: Sun Mar 06, 2011 4:40 pm
by Ded10c
That's about the sum of it. Though I'd advise against deleting the original textures since another modder may want to use them.

Unless somebody makes a DXT converter, you'll want to keep them around.

Re: BZSCRAP data found here - bzscrap.org

Posted: Sun Mar 06, 2011 7:11 pm
by Nielk1
AHadley wrote:That's about the sum of it. Though I'd advise against deleting the original textures since another modder may want to use them.

Unless somebody makes a DXT converter, you'll want to keep them around.
The original textures and if you want the XSIs and other dev assets can go into a separate modder_data like that which 1.3 provides.

Re: BZSCRAP data found here - bzscrap.org

Posted: Tue Mar 22, 2011 3:55 pm
by TheJamsh
The .xsi pack download is broken

Re: BZSCRAP data found here - bzscrap.org

Posted: Sun Mar 27, 2011 5:53 am
by squirrelof09
Anyone got a download fix for it?

Re: BZSCRAP data found here - bzscrap.org

Posted: Sun Mar 27, 2011 9:14 am
by Ded10c
Think I have. Will zip it up.

Any chance of a user?

Re: BZSCRAP data found here - bzscrap.org

Posted: Fri Apr 08, 2011 6:58 pm
by 3com111
Hey guys,
In April 2009 I made a back up of BZScrap. It should have every file that you could download Minus the maps unfortunately. I'd gladly re-host it on my drop box for a while if anyone is interested.

Re: BZSCRAP data found here - bzscrap.org

Posted: Fri Apr 08, 2011 7:37 pm
by Nielk1
3com111 wrote:Hey guys,
In April 2009 I made a back up of BZScrap. It should have every file that you could download Minus the maps unfortunately. I'd gladly re-host it on my drop box for a while if anyone is interested.
See which ones we are missing and host those :)

Re: BZSCRAP data found here - bzscrap.org

Posted: Fri Apr 08, 2011 10:08 pm
by 3com111
Had a quick look through, the only one I found was the BZCDemo. Hope you guys need it / want it.
Glad to see that the Battlezone community is still going, huge part of my childhood this game.

Re: BZSCRAP data found here - bzscrap.org

Posted: Fri Apr 08, 2011 10:12 pm
by General BlackDragon
It should be noted that demo is for 1.3PB3

Re: BZSCRAP data found here - bzscrap.org

Posted: Fri May 06, 2011 1:24 am
by SUB-0
Hi i dont know if bzscrap is still looking for the maps

Files we are still looking for:
bzcdemo.exe
maps/Battlezone/Strategy/ebridges.zip
maps/Battlezone/Strategy/multst44.zip
maps/Battlezone/Strategy/Foothills.zip
maps/Battlezone/Strategy/frozdead.zip
maps/Battlezone/Strategy/hilzoven.zip
maps/Battlezone II/Instant Action/IANightlight1[1].4b.zip
maps/Battlezone II/Instant Action/IA_Helen.zip
maps/Battlezone II/Instant Action/winter1.zip
maps/Battlezone II/Strategy/bdmisn09.zip
maps/Battlezone II/Strategy/STEarth.zip
maps/Battlezone II/Strategy/Storm.zip

because i have them all ...i tryed registering with them and still waitting for aproval been like week now
regars SUB-0

Re: BZSCRAP data found here - bzscrap.org

Posted: Fri May 06, 2011 1:50 am
by squirrelof09
Hey sub-0. I need to rework an upload method for submitting files to bzscrap.

For now, are you familiar with using an FTP client? I might have you upload directly to the site if you are familiar with FTP clients.

If you don't know how to use an FTP client, you may send an email to squirrelof09@ftd-clan.org with the attached files.

let me know. Sorry for the slow timing. The current method is hard to keep up with, plus i've been really busy with all the tornado disaster here in South of USA.

Re: BZSCRAP data found here - bzscrap.org

Posted: Tue May 10, 2011 11:03 pm
by Baconboy
Indeed. Those tornadoes were HORRIBLE.