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Yet another blink topic!

Posted: Sat Mar 19, 2011 6:01 pm
by sabrebattletank
Is there any difference between assult blink and combat blink?

Re: Yet another blink topic!

Posted: Sat Mar 19, 2011 6:22 pm
by MrTwosheds
There is only the one blink, so it cannot be different.

Re: Yet another blink topic!

Posted: Sat Mar 19, 2011 6:25 pm
by labmice00
There is no assault/combat blink. There's just blink.

Re: Yet another blink topic!

Posted: Sat Mar 19, 2011 9:01 pm
by S.cavA.rmyG.en
labmice00 wrote:There is no assault/combat blink. There's just blink.
but there is allways SF's version of blink.

Re: Yet another blink topic!

Posted: Sat Mar 19, 2011 9:03 pm
by labmice00
I am talking about normal BZ2, no mods.

Re: Yet another blink topic!

Posted: Sat Mar 19, 2011 11:18 pm
by Zax
Ammo consumption of blink changes when morphed.

Re: Yet another blink topic!

Posted: Sat Mar 19, 2011 11:31 pm
by Clavin12
How might one use blink well in a dog fight?

Re: Yet another blink topic!

Posted: Sat Mar 19, 2011 11:49 pm
by S.cavA.rmyG.en
Zax wrote:Ammo consumption of blink changes when morphed.
vary littel change mostly becouse ammo regerates at a diffrent speed when morphed.

Re: Yet another blink topic!

Posted: Sat Mar 19, 2011 11:50 pm
by Nielk1
Zax wrote:Ammo consumption of blink changes when morphed.
No, no it does not. Other unit factors change, such as ammo capacity and regenerate rate at the unit level. No stock special has an Assault form.

Re: Yet another blink topic!

Posted: Sat Mar 19, 2011 11:55 pm
by labmice00
I checked the DATA.pak, and there is no assault version of blink.

Re: Yet another blink topic!

Posted: Sun Mar 20, 2011 3:31 pm
by Lionsword7
I don't think there's ever been an assault blink. It's kind of confirmed after you try most specials out, and there's no difference between the combat and assault specials. Of course, in Assault mode, you do move slower overall, so that may hinder you AFTER you blink.

Re: Yet another blink topic!

Posted: Mon Mar 21, 2011 4:32 pm
by Zax
I always assumed weapon ammo consumption increased rather than ammo capacity going down. That's kind of strange, really, as that would imply loss of mass when morphed. Biometal *rolleyes*

Re: Yet another blink topic!

Posted: Mon Mar 21, 2011 5:36 pm
by Clavin12
Now that we have that confirmed, may I ask about blink strategies and how it might be effectively used in a dogfight?

Re: Yet another blink topic!

Posted: Mon Mar 21, 2011 5:45 pm
by Ded10c
Blink in. Kill. Blink out.

Alternatively;

Blink in. Almost die. Blink out.

Re: Yet another blink topic!

Posted: Mon Mar 21, 2011 9:15 pm
by APCs r Evil
Arguably the best way to use Blink in a dogfight is to use it to get out of said dogfight when things go... poorly.

If you're feeling confident you can use Blink's explosion to disrupt your opponent but that's tricky to do effectively, costs ammo and due to both Blink's design and a bug, costs you some health and disrupts you nearly as much.

Outside dogfighting, Blink allows near instant travel to respond to enemy attacks in a remote area or to order units around quickly. This still costs ammo though, and due to said bug, some health.