after alot of playing and boring times on other games

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ADMIRAL MANSON
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after alot of playing and boring times on other games

Post by ADMIRAL MANSON »

What did I miss for the last almost 2 years?

Questions are as follows:

Is FE stable enough to play on the latest patch?
Can the FS1 and FS2 mod able to play as well?

Im too bored and tired to think of anything else atm.
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Red Spot
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Re: after alot of playing and boring times on other games

Post by Red Spot »

Not much, and the rest of the answers you can find in the respective topics :)
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Re: after alot of playing and boring times on other games

Post by Ded10c »

For FE, keep a 1.2 install. No 1.3 version has yet bested the original.

With the way 1.3 is accellerating at the moment, the latest version FS has been tested on is probably PB6.2. It worked there, to my recollection.
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Iron_Maiden
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Re: after alot of playing and boring times on other games

Post by Iron_Maiden »

Welcome back.
Known on FF.net as John Mccallistair, link provided below if you're interested.

https://www.fanfiction.net/u/5916137/John-Mccallistair
ADMIRAL MANSON
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Re: after alot of playing and boring times on other games

Post by ADMIRAL MANSON »

Yeah I just beat FS1 for like the 20th time a couple weeks ago, already playing FE again since it was still on this old hd that i had spared away somewhere.

So any word on a FS3 and QF2 mod? I saw that both might be started soon so at the most I can still only play FE, xmod,sf and a few other 1.2 mods and 1.3 old mods. I did finally get a new router a few months ago but still maintaining a old pc so far.
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Iron_Maiden
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Re: after alot of playing and boring times on other games

Post by Iron_Maiden »

QF2 is well under development and you track its progress on the modding forum. FS3 appears to be on hold until QF2 can be completed.
Known on FF.net as John Mccallistair, link provided below if you're interested.

https://www.fanfiction.net/u/5916137/John-Mccallistair
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Re: after alot of playing and boring times on other games

Post by Ded10c »

There are a bunch of us who have expressed interest in working on FS3, as a team if possible.
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bigbadbogie
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Re: after alot of playing and boring times on other games

Post by bigbadbogie »

"You think that you can wipe out an entire civilisation without consequences?" - Rachel

http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
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Re: after alot of playing and boring times on other games

Post by ADMIRAL MANSON »

Nice, Waiting for it to be released and FS3 which here is the original story line that Lizard made since I had saved it from bz2md.com i think.

Fleshstorm 3: The Awakening


with the allied fleet in pursuit the swarm flees with the stolen promethian probe through a network of portals finally emerging in a vast nebula, there are no more active protals in the region. The nebula is dense and the allied fleet have lost track of the swarm they send out scout ships to scour the nebula but it's dense and navigation is tricky, then a vast energy emission is detected on the far side of the nebula, the energy signature is unlike anything the allies have ever encountered. The scout groups race to discover the source of the emission with the main fleet following them, as the dust cloud begins to thin the scout ships find themselves in a binary star system, there between the twin stars is situated a massive portal of incredible proportions - it's the Promethian collossus gate, connected to this portal is the stolen probe and there also is the swarm in it's vast entirety - the mother of all pod clouds. The swarm however pays no attention at all to the enemy scouts the vast swirling mass of pods situated just outside the portal seems to have it's attention firmly fixed on something else. As the scouts draw nearer they become aware of something else at the heart of the massive pod cloud, they send out probes to get a closer look, at the center of the shifting mass of pods is a vast single object, as the probes get closer they realise the swarm pods are being absorbed by this object.

The swarm has recovered Nemesis, after a billion years trapped in a empty void it is little more than a decaying husk but it's not entirely dead, with growing horror the allies realise Nemesis is slowly regenerating, weak power signatures are detected deep in the heart of the decaying mass.

The swarm has fullfilled it's purpose returning all harvested biomass to it's creator, the allies realise that time is short, as more and more swarm pods are absorbed back into Nemesis those weak power signatures begin to grow stronger and stronger. They calculate that within days possibly even less Nemesis will be fully regenerated they need to act fast and they need to act now or all will be lost, deciding that the easiest and best solution would be to send the swarm and Nemesis back through the promethian portal they send a commando squad to capture the portal from the swarm . The battle goes badly and the swarm is able to initiate a chain reaction in the portal's power system destroying the portal before the allies are able to take control.

The power of the blast is incredible, the resulting shock wave litterally blows the swarm pod cloud away from Nemesis leaving it exposed and vulnerable, as the allied fleet finally arrives on the scene they realise that this is their moment, they plan an all out assault on Nemesis itself. Hoping that biometal will have the same effect on Nemesis as it does on the swarm the scions reveal the existance of two incredibly powerful biometal bombs - originally designed to seed entire planets with biometal and later modifed as a potential weapon to be used against the swarm. The only problem being that the scions didn't have the time to finish work on the delivery system for the bombs, it's decided to take the bombs down to the "surface" of Nemesis using a couple of EDF dropships, however the journey down to the surface is not easy as some of Nemesis's defensive systems are already active (I'm thinking this could make a pretty cool space mission death star trench style ) . With the bombs placed the dropships and their remaing escorts make their escape, the bombs are detonated sending molten biometal deep into the heart of Nemesis, the results are spectacular and totally unexpected, sensing the foriegn material Nemesis begins to purge itself causing geysers of molten biomental to errupt from it's surface . Nemesis itself however seems reletively unaffected by the biometal toxin and as the scattered swarm pods begin to return Nemesis once again continues to regenerate.

Realising they have no other option the allies authorise a full scale ground assault, with the biometal geysers there will be no shortage of resources, however there are no pools upon Nemesis so scavs will be unable to deploy the allies will have to revert to using the older silo system for storing scrap. Two potential targets have been identified, the first designated "the brain" is an area of high activity located quite close to the surface - this appears to be some kind of control center. The second potential target designated "the heart" lies deep below the surface of Nemesis, although many systems in this area appear inactive there are 5 enormous power signatures that are gradually rising in output.

The decision is made to strike at the brain as it presents a single target located in a reletively easily accessable area close to a cluster of biometal geysers.

Nemesis however isn't as helpless as the allies anticipated and despite the fact that they throw everything they have into the assault on the brain the allies suffer a heavy defeat, all hell breaks loose as the scattered forces desperately attempt to regroup, small pockets of fighters are massacred by a combination of the remaining swarm units and Nemesis's own hellish creations. As EDF high command tries to rally the troops for a second strike on the Brain the Phaer-Rhan and Blackdogs stage a mutiny, unprepared to sacrifice anymore of their troops on another futile assault they opt to stage a commando style raid on the heart of Nemesis. The Blackdog commander due to some acts of extreme heroism is given the option of taking command of an assault group from the Ravens whose own commander has been killed or joining his mutinous comrades and being charged with treason.

a campaign split here will mean that the player will be able to choose which path to take.

Should the player decide to join the Ravens he will join the rest of the allies in a final desperate assault on the Brain. EDF command in one last gamble authorise the unthinkable and unleash their ultimate weapon a highly unstable hybrid strain of biometal that's a cross between Fury biometal and the Mechana, when the consignment arrives the player is charged with putting these new super furies into production. Predictably however the allies soon lose control of the super furies as they go on the rampage attacking allies and Nemesis alike, chaos reigns supreme as all seems lost. In one last ditch attempt to snatch victory from the jaws of defeat the player's squad using themselves as bait attempts to lure the super furies towards the brain, the ploy works and super furies and Nemesis become engaged in an apocalyptic battle in which both sides annihilate eachother as the remaining allied survivors attempt to escape the ensuing carnage.

If the player opts to join the Phaer-Rhan and the Blackdog mutineers he will find himself caught between rampaging super furies and the forces of Nemesis as they fight their way to the very heart of Nemesis. Although Nemesis has focussed the majority of it's forces on the allied assault on the Brain the journey becomes increasingly perilous as more and more of it's systems regenerate. Eventually using a combination of stealth and cunning the rebels reach their destination - a vast cavern deep within Nemesis containing the 5 great hearts that power the abomination. The cavern is so vast that the rebels are forced to build aircraft to assault the hearts with, but the job is far from easy as the cavern is swarming with defenders.

With the annihilation of Nemesis and the Swarm the allies and rebels find themselves facing eachother in one final battle to decide control of the galaxy.
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Re: after alot of playing and boring times on other games

Post by Nielk1 »

ADMIRAL MANSON wrote:EDF command in one last gamble authorise the unthinkable and unleash their ultimate weapon a highly unstable hybrid strain of biometal that's a cross between Fury biometal and the Mechana, when the consignment arrives the player is charged with putting these new super furies into production.
What is interesting about this is that the Mechana are most notably and definitively machines, more than even the Cerberi, and Furies are basically animals. As such, this creation is like oil and water and could be far more devastating than the Cerberi, which are a more true mix of furies and machines.
ADMIRAL MANSON wrote:With the annihilation of Nemesis and the Swarm the allies and rebels find themselves facing eachother in one final battle to decide control of the galaxy.
As we should note, its less likely there would be a grand battle and instead likely that there would be a long "dark ages" as the last of the political and military alliances began to break down due to the damage done by the swarm, social tensions from the PR, massive size of the EDF, and way many EDF squadrons have become loyal to their local structure rather than command (Black Dogs).

The EDF would likely be reduced to loyalists blockading the Sol system and various different squadrons in different conflicts with former allies or each other. There would even be some groups with no idea what has happened who may fall victim to a blockade or other defensive measure.

In such a state, the former grand alliance would no longer be able to mount an effective defense against anything. The Cerberi Eradication forces (EPIC) would lose their supply lines and the Cerberi might even begin to gain a foothold again. This would also be an opportunity for a wider range of disparate technology variants for the resulting sub-factions.
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Re: after alot of playing and boring times on other games

Post by Ded10c »

The end of FS2 (2031) is currently the chronologically last piece of the BZ2 story; form there, absolutely anything could happen. Only FS3 and CP2 go beyond that point at the moment.
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Re: after alot of playing and boring times on other games

Post by Nielk1 »

AHadley wrote:The end of FS2 (2031) is currently the chronologically last piece of the BZ2 story; form there, absolutely anything could happen. Only FS3 and CP2 go beyond that point at the moment.
QF2 is parallel to FS2 or earlier?

I think EPIC lines up next to FS1 and FS2.

The years in FS and FE are all sorts of janky, we get all that sorted?
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Re: after alot of playing and boring times on other games

Post by Ded10c »

EPIC isn't given a time, and we won't get one until we've recovered Slaor's files. FS makes a real mess of the timeline; 2023 for FS, 2031 for FS2.
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Re: after alot of playing and boring times on other games

Post by bigbadbogie »

QF2 is set between 2033 and 2034, so its second half is parallel to FS3.

QF2 also continues the story of FS3 so that the Phaer-Rhan and Black-Dogs effectively take control of the Earth after they rebel at Nemesis (this isn't actually seen in QF2, but it's in briefings). They remove President Hardin and install a military government.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel

http://www.moddb.com/mods/qf2-essence-to-a-thief
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Re: after alot of playing and boring times on other games

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Booooooooooooooooo Down with Big Brother!
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