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Where to find audio files?
Posted: Mon Jan 20, 2014 2:29 pm
by Kyte314
Ok, so I when I got the big 1.3 update, I noticed that some of the audio files for the units were taken away, specifically the ones that play when you select one. I suppose they were taken away because they were annoying, but to me they're very nostalgic and I want them back. So I was wondering where I could find those audio files and if there's a way to re-enable them.
Also, I specifically want to find the audio clip for the ISDF turret that says "Rattler here!", as I've made my sort of catch phrase on another forum and I want everyone to know what it's from.
Any help would be appreciated.
-Kyte
Re: Where to find audio files?
Posted: Mon Jan 20, 2014 2:41 pm
by Red Spot
Unpack the .pak-files in 1.2, do the same for 1.3 in an other location. Start copying the 'sound' sections. Iirc they are not specificly labelled.
From the acher odf from 1.2 you'd need to copy this section over:
Code: Select all
selectWaitMsg = "fvarch04.wav"
selectAttackMsg = "fvarch01.wav"
selectFollowMsg = "fvarch03.wav"
selectGoMsg = "fvarch02.wav"
selectOtherMsg = "fvarch04.wav"
holdMsg = "fvarch12.wav"
goMsg = "fvarch05.wav"
attackMsg = "fvarch06.wav"
followMeMsg = "fvarch08.wav"
followMsg = "fvarch03.wav"
repairMsg = "fvarch09.wav"
reloadMsg = "fvarch09.wav"
rescueMsg = "fvarch10.wav"
recycleMsg = "fvarch11.wav"
otherMsg = "fvarch05.wav"
Do note that in 1.2 the latest odf's are in your addon folder, so unpack the 1.2 pak-files, than copy the contents of the 1.2 addon-folder over the unpacked .pak-files.
Re: Where to find audio files?
Posted: Mon Jan 20, 2014 4:03 pm
by Zero Angel
There is an option for that somewhere in Audio options. I think its called 'talkative units' or something like that. It is off by default.
Re: Where to find audio files?
Posted: Mon Jan 20, 2014 5:12 pm
by Kyte314
Red Spot wrote:Unpack the .pak-files in 1.2, do the same for 1.3 in an other location. Start copying the 'sound' sections. Iirc they are not specificly labelled.
From the acher odf from 1.2 you'd need to copy this section over:
Code: Select all
selectWaitMsg = "fvarch04.wav"
selectAttackMsg = "fvarch01.wav"
selectFollowMsg = "fvarch03.wav"
selectGoMsg = "fvarch02.wav"
selectOtherMsg = "fvarch04.wav"
holdMsg = "fvarch12.wav"
goMsg = "fvarch05.wav"
attackMsg = "fvarch06.wav"
followMeMsg = "fvarch08.wav"
followMsg = "fvarch03.wav"
repairMsg = "fvarch09.wav"
reloadMsg = "fvarch09.wav"
rescueMsg = "fvarch10.wav"
recycleMsg = "fvarch11.wav"
otherMsg = "fvarch05.wav"
Do note that in 1.2 the latest odf's are in your addon folder, so unpack the 1.2 pak-files, than copy the contents of the 1.2 addon-folder over the unpacked .pak-files.
Um...where exactly do I find said .pak-files?
Re: Where to find audio files?
Posted: Mon Jan 20, 2014 5:13 pm
by Kyte314
Zero Angel wrote:There is an option for that somewhere in Audio options. I think its called 'talkative units' or something like that. It is off by default.
Thanks.
---
Oops, didn't mean to double post...
Re: Where to find audio files?
Posted: Mon Jan 20, 2014 5:26 pm
by GSH
Um...where exactly do I find said .pak-files?
95+% of BZ2 modding starts with this:
1) Note: it is usually very helpful to turn off the idiotic Windows default of
hiding file extensions.
2) Download
BZ2 Pak Explorer. This is the can opener you'll need in the next step
3) Use Pak Explorer to unpack data.pak, and patch13.pak to an area on your HD. Note:
NEVER use pak explorer to recreate those files, as you're asking for bad assets in MP if you do that. These files are located where you installed BZ2. Don't see the .pak files? Repeat step 1 until you have fixed Windows' brokenness.
4) Look for the file(s). If a file exists in both data.pak and patch13.pak, then the patch13.pak file 'wins' and is used.
5) Make changes, save to addon or a parallel folder enabled by the .cfg file, e.g. bzone.cfg. You may find it helpful to make your own .cfg that enables your stuff, and launch BZ2 with "/config myconfig.cfg" on the shortcut. If you don't understand shortcut parameters, learn them well now.
-- GSH
Re: Where to find audio files?
Posted: Mon Jan 20, 2014 8:41 pm
by Kyte314
GSH wrote:Um...where exactly do I find said .pak-files?
95+% of BZ2 modding starts with this:
1) Note: it is usually very helpful to turn off the idiotic Windows default of
hiding file extensions.
2) Download
BZ2 Pak Explorer. This is the can opener you'll need in the next step
3) Use Pak Explorer to unpack data.pak, and patch13.pak to an area on your HD. Note:
NEVER use pak explorer to recreate those files, as you're asking for bad assets in MP if you do that. These files are located where you installed BZ2. Don't see the .pak files? Repeat step 1 until you have fixed Windows' brokenness.
4) Look for the file(s). If a file exists in both data.pak and patch13.pak, then the patch13.pak file 'wins' and is used.
5) Make changes, save to addon or a parallel folder enabled by the .cfg file, e.g. bzone.cfg. You may find it helpful to make your own .cfg that enables your stuff, and launch BZ2 with "/config myconfig.cfg" on the shortcut. If you don't understand shortcut parameters, learn them well now.
-- GSH
Aha, I found it!
Thanks a lot.
Re: Where to find audio files?
Posted: Tue Jan 21, 2014 3:01 am
by Red Spot
Zero Angel wrote:There is an option for that somewhere in Audio options. I think its called 'talkative units' or something like that. It is off by default.
Talkative units in multiplayer.