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Weapon specifications?
Posted: Tue Feb 18, 2014 4:57 pm
by 2mg
I am constantly stumbling on rather dry wiki pages, and I'm looking for a complete listing/specifications of weapons available in BZ2.
Can someone please provide something like that? It would save me a lot of trouble of going weapon by weapon for ship by ship...
Re: Weapon specifications?
Posted: Tue Feb 18, 2014 6:44 pm
by Red Devil
i nominate 2mg to create the weapons wiki page.
Re: Weapon specifications?
Posted: Tue Feb 18, 2014 6:48 pm
by DarkCobra262
Red Devil wrote:i nominate 2mg to create the weapons wiki page.
Voted for 2mg! (Actually I find that someone could just C&P the ODF damage entries to the wikia lul)
Re: Weapon specifications?
Posted: Tue Feb 18, 2014 7:14 pm
by Ded10c
The current project is to work through BZComplex's articles, A-Z, and write in the relevant content. Going is slow with only one active editor who has about two dozen other projects to work on. The information will get there eventually; how long away that is depends on whether or not other people chip in. It's not as though you even have to register to edit, though I'd appreciate it if you did.
Re: Weapon specifications?
Posted: Wed Feb 19, 2014 1:08 am
by 2mg
Me reading ODF files? Nnooooo...
My information gather skills are what Shabayev taught me: Press the I key to find the barracks that are in front of you.
Re: Weapon specifications?
Posted: Wed Feb 19, 2014 1:44 am
by General BlackDragon
LOL
Re: Weapon specifications?
Posted: Wed Feb 19, 2014 6:25 pm
by DarkCobra262
2mg wrote:Me reading ODF files? Nnooooo...
My information gather skills are what Shabayev taught me: Press the I key to find the barracks that are in front of you.
LOLWow.
Re: Weapon specifications?
Posted: Wed Feb 19, 2014 7:35 pm
by Zero Angel
Range and damage values of varying weapons (stock)
Code: Select all
Values are combat and assault mode ranges, with damage per second agaisnt the three armor classes none, light, and heavy.
GUNS Combat N L H Assault N L H
------------------------------------------------------------
Minigun 110 220 160 100 150 300 240 160
Laser 120 250 150 50 100 350 200 75
Pummel 99 600 520 400 99 640 640 640
Chain gun 135 320 320 240 120 300 270 250
Ion 100 400 200 20 150 500 300 100
Gauss 139 300 220 140 179 200 190 160
Emp 100 10 10 10 45 - - -
CANNONS Combat N L H Assault N L H
------------------------------------------------------------
AT Stab 100 260 240 200 150 300 275 250
Pulse Stab 100 220 210 190 200 140 133 127
SP Stab 120 367 333 300 150 343 321 300
Plasma 189 500 380 150 260 375 263 153
Blast 170 400 300 150 250 450 320 200
Mag 100 v v v 150 v v v
Plasma cannon 100 303 242 48 40 600 400 300
Sonic 160 550 370 150 -- - - -
Quill 120 273 236 182 50 398 378 348
Arc 175 213 213 160 100 500 500 400
ROCKETS Combat N L H Assault N L H
------------------------------------------------------------
FAF 120 150 115 80 - - - -
Hornet - - - - 250 500 425 355
Tag 175 150 122 85 - - - -
Comet - - - - 350 400 300 300
Shadowers 200 200 160 107 - - - -
Salvo - - - - 150 617 583 550
Stinger 200 433 233 50 - - - -
Swarm - - - - 100 475 363 263
Multilock 170 100 90 70 - - - -
Wasp - - - - 600 120 80 40
MORTARS Combat N L H
------------------------------------------------------------
Mortar 208 250 200 153 - - - -
MDM >300 300 275 250 - - - -
Splinter(max) 180 875 375 125 - - - -
Howitzer 350 74 62 51 - - - -
Gas 200 45 45 45 - - - -
Resin (max) 40 2000 2000 2000 - - - -
Popper 200 375 300 125 - - - -
PILOT Combat N L H Assault N L H
------------------------------------------------------------
Rocket, ISDF 150 375 75 - - - -
Bazooka - - - - 200 320 201
Pulse 200 50 30 0 - - - -
Sniper - - - - 300 100 50 0
grenade <150 500 - 250 - - - -
Rocket, Scion 150 375 75 - - - -
Bazooka - - - - 200 320 201
Pulse 200 50 30 0 - - - -
Sniper - - - - 300 100 50 0
grenade <150 500 - 250 - - - -
-----------------------------------------------------------
Special thanks to {uscm}DarkFox for weapons data analysis.
N is vs Scout class armor, L is vs Tank class armor, and H is vs Heavy class armor (buildings, assault units). These values are from stock 1.2, but weapon range and damage remains unchanged in stock 1.3.
Re: Weapon specifications?
Posted: Wed Feb 19, 2014 8:53 pm
by 2mg
What about damage types?
Energy or Impact vs buildings and units? Scions have corresponding shields either for one of those damage types, or Stasis for a bit of both.
Plus it would be really nice to actually know how a weapon behaves depending in what vehicle it is installed, and behavior between assault/combat.
If someone would give me cheats so I can spawn things, or at least how to give instant scrap commmands (and preferably how to shut down enemy AI when I want to), I could take some snapshots or maybe even record it with Fraps.
*And spawn both Recycler and Matriarch.
Re: Weapon specifications?
Posted: Wed Feb 19, 2014 9:27 pm
by Red Spot
Editor allows all of that and cheats that are available do not (at least not directly).
But yes, weapons come with 6 damage values. 3 For vs specific type of armor (N/L/H) and 3 for vs specific type of shielding (iirc A/D/S). Since all weapons are specificly combat or assault they do not have values for both modes in them but instead link to the other type of weapon in the odf's.
Re: Weapon specifications?
Posted: Thu Feb 20, 2014 12:56 am
by Zero Angel
2mg wrote:What about damage types?
Energy or Impact vs buildings and units? Scions have corresponding shields either for one of those damage types, or Stasis for a bit of both.
Plus it would be really nice to actually know how a weapon behaves depending in what vehicle it is installed, and behavior between assault/combat.
If someone would give me cheats so I can spawn things, or at least how to give instant scrap commmands (and preferably how to shut down enemy AI when I want to), I could take some snapshots or maybe even record it with Fraps.
*And spawn both Recycler and Matriarch.
All Scion hovercrafts have N-Class armor (even Warriors).
Most weapons will do vs stasis shields about the same damage they would do against L-Class armor (tank armor).
As to absorbtion and deflection. They will either not reduce damage at all, or reduce damage by over half, depending on the weapon and whether the shield blocks the specific weapon. For the most part, deflection will reduce the damage from 'solid/impact' type weapons like chaingun, SP-Stab and various mortars -- and absorbtion will reduce damage from 'energy/electric/heat' type weapons like Plasma, Blast, Laser, Ion and Arc.
It mostly works consistently except with shadower missiles. For those, absorbtion shields block slightly more damage than deflection in stock 1.3. In stock 1.3 strat, choosing Absorbtion shielding is usually the best choice.
Re: Weapon specifications?
Posted: Thu Feb 20, 2014 2:05 pm
by 2mg
Can I ask for a flat map to start editing?
Re: Weapon specifications?
Posted: Thu Feb 20, 2014 3:19 pm
by Red Spot
You can make one yourself. Iirc you just need to set up the inf file and than load that map in the editor, save it, quit and reload.
Or you can wait for ZA to reply, he has some hosted somewhere but those may not work for/in 1.3 .. (so I wont link them).
Re: Weapon specifications?
Posted: Thu Feb 20, 2014 4:22 pm
by Zero Angel
http://zeroangel.overminddl1.com/featur ... source.php
Take your pick. That page is from 2003 so the 'Lizards Editor update' is out of date and probably doesnt work, but the map files should still be good.
I recommend you choose a larger map file than you need and then use the edge_path pathpoint to make it smaller in-game.
Re: Weapon specifications?
Posted: Thu Feb 20, 2014 5:38 pm
by 2mg
Zero Angel wrote:http://zeroangel.overminddl1.com/featur ... source.php
Take your pick. That page is from 2003 so the 'Lizards Editor update' is out of date and probably doesnt work, but the map files should still be good.
I recommend you choose a larger map file than you need and then use the edge_path pathpoint to make it smaller in-game.
Big words and advanced terminology here, you're scaring me
I'll give it my best.
2mg wrote:Iirc you just need to set up the inf file and than load that map in the editor, save it, quit and reload.
Just so I can learn, what inf file/what to set in it (command list anywhere?)? Don't bother if you need a wall of text to explain.