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Re: My Modern Battlezone Pet-Project...

Posted: Sun Aug 28, 2016 5:33 pm
by TheJamsh
Most likely new game and new gameplay, but definitely taking strong inspiration from Battlezone. I have some interesting ideas I want to experiment with. The core of it is still built on BZ-style vehicles / weapons etc, and some kind of RTS element eventually (long way off though).

FPS / RTS Hybrids never really seem to do very well, which is a shame really. Changing the way the game works, especially in terms of the RTS element to make things faster paced and lower the barrier to entry is the way to approach it I think. I liked Nielk1's 'Reactor Wars' mode for example, something like that with MOBA elements might be quite interesting.

Still early days though, need a Deathmatch Alpha first to get all the netcode bugs and quirks out the way before moving on to the more advanced side of gameplay. Lot's of code and art to be done before then. Need to figure out what kind of Scale I want to hit in MP too... e.g, Battlefield Scale, or 5v5 scale etc. Who knows...

Re: My Modern Battlezone Pet-Project...

Posted: Sun Aug 28, 2016 6:35 pm
by General BlackDragon
16 vs 16 :D

Re: My Modern Battlezone Pet-Project...

Posted: Fri Nov 18, 2016 8:25 pm
by TheJamsh
Shamelessly ripped an Elite Dangerous cockpit from the Direct X pipeline (WHY are there no decent free 3D cockpit models out there?!) to see what it looks like with a nice cockpit.. Strongly considering moving to a 3D ui for first-person vehicles.

Oh there's a *chance* we'll be bringing this prototype into the studio in the new year to develop full time. We might see a spiritual successor after all if that happens...

Image

Re: My Modern Battlezone Pet-Project...

Posted: Fri Nov 18, 2016 10:25 pm
by General BlackDragon
I better get to help with it :P

Re: My Modern Battlezone Pet-Project...

Posted: Fri Nov 25, 2016 2:49 am
by bigbadbogie
Very pretty! I love that HUD.

Re: My Modern Battlezone Pet-Project...

Posted: Sat Dec 24, 2016 9:55 pm
by TheJamsh
GOTY 2016:

https://www.youtube.com/watch?v=tdve7Oyy4Nw

Merry Xmas my fellow BZ fans!

Re: My Modern Battlezone Pet-Project...

Posted: Sat Dec 24, 2016 10:56 pm
by Red Devil
you killed Santa!

Re: My Modern Battlezone Pet-Project...

Posted: Sun Dec 25, 2016 3:11 pm
by Axeminister
sweet

Re: My Modern Battlezone Pet-Project...

Posted: Fri Oct 06, 2017 9:29 pm
by Foxtrek_64
Looks great! I've been following this on and off since it first started and honestly I'd love to see this get released, even though I'm not too sure how that could be done legally and such-

I did notice in your Christmas video something that makes me feel like the projectile is speeding up when it leaves the barrel of your tank: The enemy tank gets bumped around quite a bit by the shell but there's nearly zero kick (or perceived kick) in your ship. That's easy enough to tweak though.

Are you going to write this game to use the Microsoft ForceFeedback drivers? Playing BZII with a Microsoft ForceFeedback 2 Joystick is a real joy if you've ever gotten the chance. I recommend it over any other for BZII and Mech Warrior.

Re: My Modern Battlezone Pet-Project...

Posted: Tue Nov 07, 2017 9:39 am
by TheJamsh
I hate to say the last time I got to work on this project at all was about the same time I uploaded that video. The original idea was to bring it into *real* production last March, but unfortunately my co-founder left and I had to try and fund a smaller project.

Hoping to finish that in the next six months though, and with any luck it'll bring in enough dosh to start working on it full time. Of course, it'll skew away from Battlezone eventually (unfortunately :()

I did build force-feedback into things like weapon use actually, but never got around to testing it. In theory if a device supports force feedback, it should all hook up!