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Re: My Modern Battlezone Pet-Project...

Posted: Wed Feb 10, 2016 9:47 am
by TheJamsh
BTW new video, though nothing new to really report. A user called 'Koola' posted an amazing snow scene in Unreal (this person is renowned for insanely realistic looking stuff). I experimented a bit and merged the assets into the project. I don't intend on using his stuff for reals, but the standard is set for environment quality for sure...

https://www.youtube.com/watch?v=Wjq3thcPsjs

Re: My Modern Battlezone Pet-Project...

Posted: Wed Feb 10, 2016 5:21 pm
by Red Devil
dang, looks and feels like i'm driving around here shooting at stuff. very nice.

Re: My Modern Battlezone Pet-Project...

Posted: Tue Feb 16, 2016 10:03 am
by Foxtrek_64
Very nice!

*Sets up folding chair* I'm going to stick around for a while.

Earlier on, someone requested a link for a "gofundme" page. I was wondering if you had either a paypal donation link or something of the sort so those of us who want to can toss some cash your way, whether it be for a beer or a lunch, or perhaps purchasing assets or the time of an asset creator.

Also, I know you were going to release this game for free (and according to the steam overlay), probably on Steam. My thinking is it might be a good idea to simultaneously release a "Pay What You Want" page on your own website. By offering things just as a free download, you take away one of the methods fans have of expressing their appreciation, interest, or hype. Instead, plenty of models (including a study BandCamp did which found that "...fans pay more than the minimum a whopping 40% of the time..."), suggest that offering a "pay what you want; no minimum" is both a good way to release your project for free and simultaneously keep the lights on.

Re: My Modern Battlezone Pet-Project...

Posted: Tue Feb 16, 2016 9:57 pm
by TheJamsh
Thanks for the kind words Foxtrek!

I honestly haven't considered what I'd do if I got that far. I desperately want to get Deathmatch out there first, with all the back end support ready for extra modes in the future. In the spirit of BZ I want to keep mods a reality, and at some stage may go full open-source community with the project on GitHub. It's not really at a stage where I can do that yet though, lots needs cleaning up.

Lucky for me I run a game studio by day, so I get paid to work on everything but this :p. I'm honestly more nervous right now about Rebellion picking it up and making a BZ2 remake too - though I'm not sure they'd go to the same lengths that I want to.

Still a long ways off though. We're in crunch at work atm and I'm doing 95% of production right now. Sux

Re: My Modern Battlezone Pet-Project...

Posted: Sat Feb 20, 2016 5:54 pm
by Red Devil
since rebellion is going to release a bz2 redux, i'm wondering how soon it will be before you are slapped with a cease and desist order. until then keep up the good work.

Re: My Modern Battlezone Pet-Project...

Posted: Sat Feb 20, 2016 8:13 pm
by TheJamsh
They are? Great...

Re: My Modern Battlezone Pet-Project...

Posted: Sat Feb 20, 2016 8:40 pm
by Red Devil
i'm sure that if you are just doing for your own personal edification and fun that they won't say anything. heck, they might even ask you to join them ;-)

Re: My Modern Battlezone Pet-Project...

Posted: Sat Feb 20, 2016 9:03 pm
by Ded10c
Red Devil wrote:since rebellion is going to release a bz2 redux
sauce pls?

Re: My Modern Battlezone Pet-Project...

Posted: Thu Feb 25, 2016 8:32 pm
by TheJamsh
Oh of course, personal edification and a probe at business opportunities :lol: I don't want to get ahead of myself though, made that mistake with all of my BZ-related projects in the past.

All of my 'Notice me Senpai' attempts to rebellion have failed so far. The best place to post for attention would be on the Battlezone1.net forums since Mr Arkin seems to hang around there regularly (blasphemy, sorry) - imagine if I wasn't banned several years ago for no actual reason whatsoever... that was a good imagine.

Re: My Modern Battlezone Pet-Project...

Posted: Thu Feb 25, 2016 9:03 pm
by Red Devil
Well, you are obviously interested and have a good attitude and have developed skills along the way, so you have my vote of confidence.

Keep up the good work.

Re: My Modern Battlezone Pet-Project...

Posted: Sat Feb 27, 2016 6:17 pm
by TheJamsh
Thanks, RD :)

Random screenshot:
Image

Re: My Modern Battlezone Pet-Project...

Posted: Sun Feb 28, 2016 2:06 am
by jack775544
Now that is one very sexy screenshot :D

Re: My Modern Battlezone Pet-Project...

Posted: Sun May 01, 2016 11:34 pm
by TheJamsh
Time for a wee update! Been working a lot on the Radar recently. This thing has been an absolute pig but I'm really happy with where it's at at the moment.

https://www.youtube.com/watch?v=Af-RPdJvIIM

I'll spare the gory details but I did a big write-up on it here. All the blips are hardware instanced on the GPU so you can draw a LOT of stuff with virtually no performance hit, so I'm pretty happy with that! The most expensive part is the line/grid rendering (99% of about 2.2ms), but hopefully splitting up the height data into a spatial hash should massively reduce that. You can see how it drops to virtually nothing in the test map at the end of the video (about 250 objects in that scene, blip render takes around 0.04ms!)

https://forums.unrealengine.com/showthr ... post522899

Re: My Modern Battlezone Pet-Project...

Posted: Sat May 07, 2016 12:51 am
by Red Devil
even with a brain that resembles oatmeal after driving 1500 miles, that still looks great.

Re: My Modern Battlezone Pet-Project...

Posted: Thu May 12, 2016 9:41 pm
by TheJamsh