Battlezone 2 alpha/beta
Posted: Mon Jun 29, 2015 11:15 pm
How about we play a little game. I found a beta image of what appears to be an alpha/beta version of battlezone 2, multiplayer create game screen or whatever you call it
I think it's fun to play detective and search for hidden things. Modmakers also do it and dig up old unused objects or such, and use them in their mods.
So what do you think the text in the image says?
also, what other battlezone alpha/beta things have you found out. For example, apparently, the makers of the game wanted to be an option to select/use training center/bomber bay, since there are interfaces just like for relay bunker/recycler/factory. Also, in an old version of battlezone, if you pressed 3/4/5 something like that, the armory/training center or such, would be selected, same way you could select factory/recycler. I speculate that you would've been able to make pilots, same way you can with g66 mod, but the idea was scrapped. Also, I'm fairy certain that the isdf apc almost didn't make it through. It even uses the old voice from bz1. I think, the alpha bz2, used the voices from bz1. That's how games are usually done... voiceovers and such are done towards the end.
also, maybe alpha bz2 allowed pilots to snipe ANY vehicle, after all, almost all vehicles including scion builder and scavangers, have the transparent cockpit glass. Other vehicles that were never planned to be able to be sniped, like apc, archer, or bomber, do not have them.
Also, the first few isdf missions have some weird scion weapons.
there's also hidden weapons like flash, that were not implemented in the arsenal for isdf/scion but you can find it on DM maps, and there was this other weird weapon... harpoon or such? idk
if you know starcraft, google starcraft alpha pics and you'll see some very interesting pics... the game looked COMPLETELY different from the released version of starcraft... it's fun to think about how battlezone2 looked so much different at start. Maybe the original isdf buildings were the one in the first few isdf missions on pluto. Imagine being able to build those useless stupid walls, having your scavs get stuck in them, while the player just leaps over the walls and destroys your recycler... yeah they definitely removed those things
I think it's fun to play detective and search for hidden things. Modmakers also do it and dig up old unused objects or such, and use them in their mods.
So what do you think the text in the image says?
also, what other battlezone alpha/beta things have you found out. For example, apparently, the makers of the game wanted to be an option to select/use training center/bomber bay, since there are interfaces just like for relay bunker/recycler/factory. Also, in an old version of battlezone, if you pressed 3/4/5 something like that, the armory/training center or such, would be selected, same way you could select factory/recycler. I speculate that you would've been able to make pilots, same way you can with g66 mod, but the idea was scrapped. Also, I'm fairy certain that the isdf apc almost didn't make it through. It even uses the old voice from bz1. I think, the alpha bz2, used the voices from bz1. That's how games are usually done... voiceovers and such are done towards the end.
also, maybe alpha bz2 allowed pilots to snipe ANY vehicle, after all, almost all vehicles including scion builder and scavangers, have the transparent cockpit glass. Other vehicles that were never planned to be able to be sniped, like apc, archer, or bomber, do not have them.
Also, the first few isdf missions have some weird scion weapons.
there's also hidden weapons like flash, that were not implemented in the arsenal for isdf/scion but you can find it on DM maps, and there was this other weird weapon... harpoon or such? idk
if you know starcraft, google starcraft alpha pics and you'll see some very interesting pics... the game looked COMPLETELY different from the released version of starcraft... it's fun to think about how battlezone2 looked so much different at start. Maybe the original isdf buildings were the one in the first few isdf missions on pluto. Imagine being able to build those useless stupid walls, having your scavs get stuck in them, while the player just leaps over the walls and destroys your recycler... yeah they definitely removed those things