Page 1 of 1

What is the Largest Map, be it from vanilla, Campaign, mod or otherwise, that's been made for BZII?

Posted: Sat Jan 14, 2017 12:23 am
by GadenKerensky
Or what is the maximum theoretical size a map could be in BZII?

Re: What is the Largest Map, be it from vanilla, Campaign, mod or otherwise, that's been made for BZII?

Posted: Sat Jan 14, 2017 1:16 am
by General BlackDragon
square? 4096x4096, as 8192x8192 is slightly too large. 6000 something is possible, but since it's not a power of 2 number, bz2 has issues with it. (Each map size (X and Z) must be evenly divisible by Meters Per Grid, and Meters Per Grid must be a power of 2 number)

Theoretical? Rectangular map size, such as 8192x4096 may be possible.

Scaling the meters per grid can result in larger maps, (see EPIC mod) but the stock models are not designed for it. (Buildings replace entire terrain squares by default, if the squares are made bigger, they'll be visible holes around buildings since those are smaller) However, the larger the MPG, the larger the features (more distance between verts in the terrain, means the terrain will appear less detailed since you'll be smaller and ground will be bigger)

Play around with creating a DM map, since you don't have to worry about player bases. Try out different Meters Per Grid (16, 32, 64, etc) and correspondingly scaled sizes and see what you can do.

Here is a description of the map TRN values:

Code: Select all

MetersPerGrid = 8.0 // Meters Per Grid. How many meters wide each terrain square is.
HeightGranularity = 0.1 // Height grandularity, for scaling terrain height features.
MinX = -2048 // Min X offset, should be - 1/2 Width.
MinZ = -2048 // Min Z offset, shoudl be - 1/2 Depth.
Width = 4096 // Map Width.
Depth = 4096 // Map Depth.
Height=100 // Default height of terrain on map creation.