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Scav brains

Posted: Mon Jun 12, 2017 12:33 pm
by Progressor
I wonder: Is it difficult to modify code that drives the scav brains? They always ingore the fresh debris until I issue a direct "Scavenge" command. Is that code deep in the game source code engine or not? Is it possible to modify code to make scavs to take nearest debris?

The second question is: why the repair trucks are SO stupid? If it was the game designer's intention, it is ok. I notice that behavior of repair trucks differs from mod to mod.

The third question is: Do you masters have access to the code that drives the intelligence of the _computer_ units? If yes, it could be a new world...

Re: Scav brains

Posted: Mon Jun 12, 2017 10:56 pm
by Red Devil
Yes, there's a lot of settings you can change to alter the behavior of units.

Re: Scav brains

Posted: Tue Jun 13, 2017 2:53 am
by General BlackDragon
There are a lot of ODF settings for AI behavior, which is all various code paths in the game engine.

As for better AI for computers, again, that's ODF settings of units, AIP files for building, and C++ DLL scripts to set them up. All of which are moddable. The only thing you can't change is basic AI ship behavior, aside from ODF parameters.