Battlezone 2 Redux is in the works

Moderators: GSH, VSMIT, Red Devil, Commando

User avatar
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent

Re: Battlezone 2 Redux is in the works

Post by Ded10c » Mon Mar 05, 2018 10:05 pm

Progressor wrote:
Mon Mar 05, 2018 6:30 pm
Nice. Beautiful. But buggy for now. Good that developers react quickly - we have a patch today that fixed a few issues but we got some new ones. Normal working process.

Can somebody explain clearly what the "Redux" is? What are the relationships between the original developers, patch creators, etc.? It is obviously the same engine, but AI behavior looks different (mostly more stupid for now)? What code they are using and who is involved? Looks like the Redux got a lot of graphic from the Coxxon's Remodelled mod? Sorry for my ignorance but I think a lot of people would like to know.
Based on 1.3, fair amount of input from Nathan and Ken, Coxxon involved in remaking the ISDF and Jaydenbz2 involved in everything else (plus nerfing Coxxon's more ridiculous changes). needs your help!

User avatar
Patch Creator
Posts: 2481
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA

Re: Battlezone 2 Redux is in the works

Post by GSH » Mon Mar 05, 2018 11:40 pm

Just like 1.2 work ceased when its code was used as the basis for 1.3, the Battlezone Combat Commander on Steam/Gog uses the 1.3 code as a basis. 1.3 has seen its last development, its last patch.

-- GSH

Post Reply