Play the old arcade battlezone the one that inspired us all
Posted: Mon May 02, 2011 11:03 am
Bill Witts wrote this as his first non-trivial Java program back in 1996 as a challenge to write BattleZone, the once well-known Atari arcade game, in 24 hours. In the end, it took 32 hours. Bill wrote the original Atari-approved Quicksilva BattleZone game for the Sinclair ZX Spectrum back in 1983-84, and it took perhaps 15 months in total, so this is a quite favorable comparison of Java versus Z80 machine code (although it helps that your computer is probably 2-3 orders of magnitude faster than a Spectrum...).
In order to avoid adding more hours, we have left out the demo screens and the other frills. For instance, all controls are keyboard based - clicking the mouse restarts the game. Keyboard instructions are on the intro page. Remember, you're driving a tank, and the controls drive the caterpillar tracks independently. Don't stay in one place for long, kill everything that moves, and watch the radar!
By the way, source code is not included - no sizeable code written in a day is pretty, and we wouldn't want to offend anyone. Just enjoy the experience!
http://www.cyberdyne-systems.co.uk/bz/bzsplash.html
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SUB-0
I always got a kick out of it and the idea back then of one day playing a 3d game... like bz1 or bz2 was like saying ''one day well be able to make lazers for evrything... or talk to someone far away on a tv screen... with voice!!! well just like in Star-treck!!! ''
And yet here we are evryone has computers and every kinda ectronic toy that you can imagine.
it took 20 years to get to bz1 and bz2 since the arcade battlezone and now 30 years latter still going
wow
what other games have lasted ass long ?!...
one thing will always ring true... and trust me on this
they dont make em like they usto
In order to avoid adding more hours, we have left out the demo screens and the other frills. For instance, all controls are keyboard based - clicking the mouse restarts the game. Keyboard instructions are on the intro page. Remember, you're driving a tank, and the controls drive the caterpillar tracks independently. Don't stay in one place for long, kill everything that moves, and watch the radar!
By the way, source code is not included - no sizeable code written in a day is pretty, and we wouldn't want to offend anyone. Just enjoy the experience!
http://www.cyberdyne-systems.co.uk/bz/bzsplash.html
-------------------------------------------------------
SUB-0
I always got a kick out of it and the idea back then of one day playing a 3d game... like bz1 or bz2 was like saying ''one day well be able to make lazers for evrything... or talk to someone far away on a tv screen... with voice!!! well just like in Star-treck!!! ''
And yet here we are evryone has computers and every kinda ectronic toy that you can imagine.
it took 20 years to get to bz1 and bz2 since the arcade battlezone and now 30 years latter still going
wow
what other games have lasted ass long ?!...
one thing will always ring true... and trust me on this
they dont make em like they usto
