Battlezone II networking model - not unique
Posted: Tue Jul 26, 2011 5:47 pm
I've explained the BZ2 networking model countless times before on previous iterations of the BZ2 forums. Rather than dig all those old posts up, I'll point to a 2-part (so far) set of articles on how other games do similar things:
Part 1
Part 2
Mainly FYI, and a good set of reading on things from a programmer's point of view. Like SupCom in the first article, BZ2 has a sim layer and a user layer that handle smoothing out the local user's viewpoints, etc.
-- GSH
Part 1
Part 2
Mainly FYI, and a good set of reading on things from a programmer's point of view. Like SupCom in the first article, BZ2 has a sim layer and a user layer that handle smoothing out the local user's viewpoints, etc.
-- GSH