Culled FE Posts

Moderators: GSH, VSMIT, Commando

User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: Forgotten Enemies for PB6

Post by Ded10c »

Encountered a bunch of missing files already. Only one I can remember off the top of my head is the model for the Razor in the IA mission "1"
ViperWC
Drunken Scav
Posts: 17
Joined: Sun Feb 20, 2011 6:58 pm
Location: Planet Earth

Re: Forgotten Enemies for PB6

Post by ViperWC »

RD,

You rock!!! :D

Monster Run works perfactly. (I lost my first MPI battle in 8 mins.) Excellent! I haven't had this much fun with BZ2 since your latest version of G66 was released.

Just a quick note on some MP changes I've noticed: (Shortcut is - /config FE13.cfg /lanonly /poweruser /novista /nointro /odfwarnings)

- In the middle of the window there is AIP and Power info. Can that info be moved to another part of the screen?

- ISDF Gun Towers only fire from the right turret.

- Scrap guage only shows two extractors, even when there are three or more extractors deployed.

ViperWC
User avatar
Zax
Attila
Posts: 1388
Joined: Sat Feb 19, 2011 6:56 am

Re: Forgotten Enemies for PB6

Post by Zax »

ViperWC wrote:RD,

You rock!!! :D

Monster Run works perfactly. (I lost my first MPI battle in 8 mins.) Excellent! I haven't had this much fun with BZ2 since your latest version of G66 was released.

Just a quick note on some MP changes I've noticed: (Shortcut is - /config FE13.cfg /lanonly /poweruser /novista /nointro /odfwarnings)

- In the middle of the window there is AIP and Power info. Can that info be moved to another part of the screen?

- ISDF Gun Towers only fire from the right turret.

- Scrap guage only shows two extractors, even when there are three or more extractors deployed.

ViperWC
Yah. I hate the scrap gauge. Any way to make it stock? I know I know, the FE design...but still can't stand it. Check my edit 3.
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: Forgotten Enemies for PB6

Post by Ded10c »

AIP and power info can be turned off with game.debugaip.
User avatar
Zax
Attila
Posts: 1388
Joined: Sat Feb 19, 2011 6:56 am

Re: Forgotten Enemies for PB6

Post by Zax »

With that gun tower issue, it will be impossible to win certain missions. Like mission 3, which depends on either ton of gun towers or ton of turrets. One plasma won't cut it.

I remember holding that scrap pool to be much harder than it is now; maybe I've just gotten better?
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Forgotten Enemies for PB6

Post by Red Devil »

Found the dlls down a few levels. found the planets and made the meshes. will upload a small zip soon.
Voodoochile
Scrap
Posts: 6
Joined: Tue Mar 01, 2011 7:24 pm

Re: Forgotten Enemies for PB6

Post by Voodoochile »

hi,

first game i tried i got this while loading dll. (update two)
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3PublicBeta6 Aug 26 2010 22:54:31
Windows version: Windows Version: 6.1.7600 '' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG| console:844 |20:19:01|476176 |Extra scrap pool(s) may have been added to map!
DIAG| console:844 |20:19:01|476200 |Removing stranded third race unit.
DIAG| console:844 |20:19:01|476200 |Removing stranded third race unit.
DIAG| console:844 |20:19:01|476201 |Removing stranded third race unit.
(done)

Exception code: C0000094 INT_DIVIDE_BY_ZERO
Message : Exception
Error occurred at 3/1/2011 20:19:04.
C:\Program Files\Battlezone II 1.3\bzone.exe, run by ik.
C:\Program Files\Battlezone II 1.3\bzone.exe, run by ik.
CPU: 4 processor(s), AMD Phenom(tm) II X4 965 Processor
x86 Family 16 Model 4 Stepping 3
Process Memory : 1445 MB free out of 2048 MB total
Physical memory: 2151 MB free out of 3328 MB total
Page(swap) file: 5061 MB free out of 6653 MB total
This exe is using 231 MB (80 MB dlmalloc), peak use 238 MB

Fault address: 68643114 01:00002114 C:\Program Files\Battlezone II 1.3\FE13_PB61_Maps\missions\FE_MPI_01.dll

Registers:
EAX:00000002
EBX:00D894DC
ECX:00000000
EDX:00000000
ESI:0097FA20
EDI:00000000
CS:EIP:001B:68643114
SS:ESP:0023:0059F690 EBP:00000010
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202

Call stack:
Address Offset1 Offset2 Module SourceFile
68643114 +00003114 00001F53 FE_MPI_01 (FE_MPI_01): : GetMisnAPI

6864787A +0000787A 000066B9 FE_MPI_01 (FE_MPI_01): : GetMisnAPI

User avatar
Zax
Attila
Posts: 1388
Joined: Sat Feb 19, 2011 6:56 am

Re: Forgotten Enemies for PB6

Post by Zax »

Red Devil wrote:Found the dlls down a few levels. found the planets and made the meshes. will upload a small zip soon.
How about the gun towers?
ViperWC
Drunken Scav
Posts: 17
Joined: Sun Feb 20, 2011 6:58 pm
Location: Planet Earth

Re: Forgotten Enemies for PB6

Post by ViperWC »

Zax wrote:
Red Devil wrote:Found the dlls down a few levels. found the planets and made the meshes. will upload a small zip soon.
How about the gun towers?
Zax, Give RD some time to work. ;)
ViperWC
Drunken Scav
Posts: 17
Joined: Sun Feb 20, 2011 6:58 pm
Location: Planet Earth

Re: Forgotten Enemies for PB6

Post by ViperWC »

Voodoochile wrote:hi,

first game i tried i got this while loading dll. (update two)
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3PublicBeta6 Aug 26 2010 22:54:31
Windows version: Windows Version: 6.1.7600 '' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG| console:844 |20:19:01|476176 |Extra scrap pool(s) may have been added to map!
DIAG| console:844 |20:19:01|476200 |Removing stranded third race unit.
DIAG| console:844 |20:19:01|476200 |Removing stranded third race unit.
DIAG| console:844 |20:19:01|476201 |Removing stranded third race unit.
(done)

Exception code: C0000094 INT_DIVIDE_BY_ZERO
Message : Exception
Error occurred at 3/1/2011 20:19:04.
C:\Program Files\Battlezone II 1.3\bzone.exe, run by ik.
C:\Program Files\Battlezone II 1.3\bzone.exe, run by ik.
CPU: 4 processor(s), AMD Phenom(tm) II X4 965 Processor
x86 Family 16 Model 4 Stepping 3
Process Memory : 1445 MB free out of 2048 MB total
Physical memory: 2151 MB free out of 3328 MB total
Page(swap) file: 5061 MB free out of 6653 MB total
This exe is using 231 MB (80 MB dlmalloc), peak use 238 MB

Fault address: 68643114 01:00002114 C:\Program Files\Battlezone II 1.3\FE13_PB61_Maps\missions\FE_MPI_01.dll

Registers:
EAX:00000002
EBX:00D894DC
ECX:00000000
EDX:00000000
ESI:0097FA20
EDI:00000000
CS:EIP:001B:68643114
SS:ESP:0023:0059F690 EBP:00000010
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202

Call stack:
Address Offset1 Offset2 Module SourceFile
68643114 +00003114 00001F53 FE_MPI_01 (FE_MPI_01): : GetMisnAPI

6864787A +0000787A 000066B9 FE_MPI_01 (FE_MPI_01): : GetMisnAPI

Which map were you trying?
User avatar
Zax
Attila
Posts: 1388
Joined: Sat Feb 19, 2011 6:56 am

Re: Forgotten Enemies for PB6

Post by Zax »

I just hope the planets weren't too hard to find, seeing as they are planets ;)
User avatar
GSH
Patch Creator
Posts: 2485
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: Forgotten Enemies for PB6

Post by GSH »

User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: Forgotten Enemies for PB6

Post by Ded10c »

He's not here already, of course.
User avatar
Zax
Attila
Posts: 1388
Joined: Sat Feb 19, 2011 6:56 am

Re: Forgotten Enemies for PB6

Post by Zax »

ViperWC wrote:
Zax wrote:
Red Devil wrote:Found the dlls down a few levels. found the planets and made the meshes. will upload a small zip soon.
How about the gun towers?
Zax, Give RD some time to work. ;)
Oh you know what I mean.

I'm just stuck on a mission because of it and I HUNGER to defeat this mod!
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Forgotten Enemies for PB6

Post by Red Devil »

Okay, posted Update Three (includes One and Two)

+ Moved the IA DLLs to where they should be. Recreated the Earth Assault DLL.

+ Found the planets and made them into meshes :P

+ Found a bunch of missing textures and converted them to .dxtbz2

+ Found missing XSI's and recreated a bunch of missing meshes.

+ Modified the 3-Way AIPs. May have jacked them up, so please check them.

+ Speaking of which, the 3-Way startup screen (shown when you press Launch) isn't showing the buttons, but they are clickable. I'll try and fix them later. For now, just feel around in the dark until something clicks and the game starts. ;)

+ Fixed a bunch of ODF errors and AIP errors.
Locked