Big list of BZ2 Mods

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yeah
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Re: Big list of BZ2 Mods

Post by yeah »

Red Devil wrote:'fixed' the catwalks in ZTV; can stand on them, so ZTV: Saucer is working now.

working on the subs above the water in ZTV: Water World now.

ZTV: Death Ray works.

Long Journey is working again, too, but, as always, it is hard.
Great work! But where are the download links?
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Red Devil
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Re: Big list of BZ2 Mods

Post by Red Devil »

there aren't any yet; working on the old AIP's now and fixing the subs-in-the-air and testing.
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Re: Big list of BZ2 Mods

Post by Nielk1 »

Red Devil wrote:there aren't any yet; working on the old AIP's now and fixing the subs-in-the-air and testing.
Perhaps switch from height based checking to checking the unit position is under water with the DLL functions added to 1.3 that allow that.
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Re: Big list of BZ2 Mods

Post by Red Devil »

water world: subs fixed, need to adjust heights of urchins some; aip's fixed; enemy units want to climb the cliffs behind their base (pathing/staging), so looking into that; not recognizing human base destroyed (11 minutes on easy :mrgreen: )

awesome map. i remember testing this with TV back in the day; what fun we had. 8-)

after digging into the assets, i realize even more now what a genius TV was/is. you, too, Zeeder ;)
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Re: Big list of BZ2 Mods

Post by Red Devil »

yyyyyyYESSSS! got the urchins and subs running at the correct depth under the surface now. :mrgreen:

*reiief*
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Re: Big list of BZ2 Mods

Post by Red Devil »

converting the ZTV dll's to use 1.3 methods and functions now.
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Huib-Bloodstone
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Re: Big list of BZ2 Mods

Post by Huib-Bloodstone »

Now to test things :)
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Re: Big list of BZ2 Mods

Post by Red Devil »

soon
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bornlibra23
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Re: Big list of BZ2 Mods

Post by bornlibra23 »

What are the Battlezone 2 versions required by Fleshstorm & Fleshstorm 2?
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Re: Big list of BZ2 Mods

Post by bornlibra23 »

Red Devil wrote:Alphabetized list in first post and added download links for Forgotten Enemies (FE), G66, Uler, and ZTV.
Can I request for you to add BZ2 version numbers required for each mod? I would be a lot of help. For example Fleshstorm Mod installer doesn't specify this & doesn't supply a readme.
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Re: Big list of BZ2 Mods

Post by Red Spot »

Code: Select all

Fleshstorm Mod
for Battlezone II combat commander
Version 1.0
05 November 2005


***********************************************************************


		    	TABLE OF CONTENTS

		  I.	Reccomended Specifications
		 II.	Launching Fleshstorm
		III.	Playing Fleshstorm
		 IV.	Extra Stuff
                  V.    Known Issues


***********************************************************************


I.Reccomended Specifications
----------------------------

1Ghz + processor 
512mb system ram
Geforce 3 or equivalent video card
Windows(R) compatible sound device
Windows XP
450 mb free disk space

Battlezone II patched to version 1.3 ( final version)
First bit of the readme supplied with FS ...
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General BlackDragon
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Re: Big list of BZ2 Mods

Post by General BlackDragon »

Yes, however, the version doesn't help RS.
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Red Spot
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Re: Big list of BZ2 Mods

Post by Red Spot »

Did I say 'anything' about versions? Please dont try to put words in my mouth. Do I need to ask this more often or shall I just put it in my signature?
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bornlibra23
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Re: Big list of BZ2 Mods

Post by bornlibra23 »

Thanks Red Spot. But is this file available after installation or before? I have checked the fleshstorm directory on bzscrap but its not available there. If its after installation it really doesn't help. Does it?
My installed versions are:
Battlezone II
--1.3.6.2 PB
----FE
----Uler
--1.3.6.4b PB
----G66
--1.3.6.4c PB
----GGs
However I have no idea where to install the Fleshstorm Mod or if I have to install another base version of Battlezone 2.

The only clue I found is in the description of one of the files on bzscrap "BZ2: Fleshstorm mod for v1.3". However which one exactly?
Without criticizing I would like to mention that this is the issue with most mods. We need a central thread which has this & more information like a wiki which every mod owner could edit.
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Re: Big list of BZ2 Mods

Post by Ded10c »

The snippet RS posted is of no use since it refers to 1.3 final, which does not exist. FS1 was originally developed on 1.3.3, though it is compatible with newer versions when a DXT patch is applied. I was sure there was one uploaded, but apparently not.
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