Battlezone Classic Public Beta Released
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- General BlackDragon
- Flying Mauler
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Re: Battlezone Classic Public Beta Released
It does, though the site camera may be...iffy. If too many people have issues with it, I may remove the site camera from the satellite.
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
- General BlackDragon
- Flying Mauler
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Re: Battlezone Classic Public Beta Released
Added a link to TNT's GameRanger Mod Selector so people can play this mod online using game ranger 

Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
- Red Devil
- Recycler
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Re: Battlezone Classic Public Beta Released
installer says it needs to be installed where the 1.3 5.1 patch is installed instead of 6.2
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- General BlackDragon
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Re: Battlezone Classic Public Beta Released
nice find.
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
Re: Battlezone Classic Public Beta Released
Hey hey, so I installed the mod and on the pilot name screen, whenever I type the name in, instead of saving it it automatically erases it when I hit the Enter button. Not sure if this is a known issue, and the problem has persisted after uninstallation/reinstallation. Any ideas?
- General BlackDragon
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Re: Battlezone Classic Public Beta Released
It'll be fixed by default in the next release. It's Windows 7 preventing BZ2 from working "normally". Here's a post where I described 3 possible solutions:
http://www.bz2md.com/smf/index.php?topi ... 2#msg45172
http://www.bz2md.com/smf/index.php?topi ... 2#msg45172
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
Re: Battlezone Classic Public Beta Released
Much appreciated sir, thanks!
Re: Battlezone Classic Public Beta Released
Is there a viewer for the "dxtbz2" textures?
Activision anet servers for all legacy anet games: Anet Servers
BattleZone Club (Supporting BattleZone 1.4, The Red Odyssey, BattleZone Enhanced, BattleZone 1.5 and Bionite)
BattleZone 1 Community Since 2002
BattleZone Club (Supporting BattleZone 1.4, The Red Odyssey, BattleZone Enhanced, BattleZone 1.5 and Bionite)
BattleZone 1 Community Since 2002
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- Rattler
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Re: Battlezone Classic Public Beta Released
GBD, great that we can now play this.
Only one request.
Can we get just a full BZ2 style HUD option? I don't care if you re-number them or not, 5-7-8-ALT or 1-2-3-~.
Right now it's 50/50 which is odd for the Recyler/Factory/Constuctor/Nav.
A nearly empty gray box always on in the upper left just looks weird to me.
Other than that, I really like the HUD work.
Only one request.
Can we get just a full BZ2 style HUD option? I don't care if you re-number them or not, 5-7-8-ALT or 1-2-3-~.
Right now it's 50/50 which is odd for the Recyler/Factory/Constuctor/Nav.
A nearly empty gray box always on in the upper left just looks weird to me.
Other than that, I really like the HUD work.
- Huib-Bloodstone
- Rattler
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Re: Battlezone Classic Public Beta Released
Amazing piece of work and i am going to test this 

- Zero Angel
- Attila
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Re: Battlezone Classic Public Beta Released
I would also like a BZ2 style HUD. I think that the HUD design was one of the things that BZ2 had definitely improved over BZ1. I get why you want to be faithful to BZ1 however as a person who never played BZ1 I look at the HUD and think 'yuck'.RubiconAlpha wrote:GBD, great that we can now play this.
Only one request.
Can we get just a full BZ2 style HUD option? I don't care if you re-number them or not, 5-7-8-ALT or 1-2-3-~.
Right now it's 50/50 which is odd for the Recyler/Factory/Constuctor/Nav.
A nearly empty gray box always on in the upper left just looks weird to me.
Other than that, I really like the HUD work.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
- Huib-Bloodstone
- Rattler
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Re: Battlezone Classic Public Beta Released
Ok i registrated on matis, no projects there so far.. might be gained access to one
Few things i noticed:
*Installing it on 1.3.6.2 didn't work for me.. i had to install bz1.0 -> 1.3.5.1-> ur mod -> patch 1.3.6.2 then everything worked.
when i didn't patch to 1.3.6.2, so i played on 1.3.5.1 it worked but missions DLL didn't load as it should.
*Tug pickups work but the item like (relic) thats being transferred like on mission 8 isdf is hostile, so it gets destroyed when u have to capture it.
Overal looks really nice, great work so far because in my opinion its better then the original. i will continue to support ur effors so far

Few things i noticed:
*Installing it on 1.3.6.2 didn't work for me.. i had to install bz1.0 -> 1.3.5.1-> ur mod -> patch 1.3.6.2 then everything worked.
when i didn't patch to 1.3.6.2, so i played on 1.3.5.1 it worked but missions DLL didn't load as it should.
*Tug pickups work but the item like (relic) thats being transferred like on mission 8 isdf is hostile, so it gets destroyed when u have to capture it.
Overal looks really nice, great work so far because in my opinion its better then the original. i will continue to support ur effors so far

Re: Battlezone Classic Public Beta Released
Looks very nice so far, couple of things I encountered though.
-Mission 2: final cutscene 'can' hang the game, seems easier to trigger when you try to cut out of it.
-MPI: Doesnt seem to work. I tried playing with several AI's, 1 allied to me and the other 4 divided in 2 teams. It just freezes and later crashes the game, comming up with below error.
-(Balance) Turret health & Grizzly ammo: Turrets health seems low in respect to how the game plays in BZ2. Grizzly's ammo is way too high, at least thats how it feels, part of what I find makes BZ charming is that you cant do it all without getting more ammo, now I could finish the first 2 scouts and 4 turrets on mission 2 and still had enough ammo to defend vs the next wave of 2 scouts.
(Scavs feel as if very able to do their job well, but I really apreciate that
)
Edit: forgot to mention, love the shiphandling (Y)
-Mission 2: final cutscene 'can' hang the game, seems easier to trigger when you try to cut out of it.
-MPI: Doesnt seem to work. I tried playing with several AI's, 1 allied to me and the other 4 divided in 2 teams. It just freezes and later crashes the game, comming up with below error.
-(Balance) Turret health & Grizzly ammo: Turrets health seems low in respect to how the game plays in BZ2. Grizzly's ammo is way too high, at least thats how it feels, part of what I find makes BZ charming is that you cant do it all without getting more ammo, now I could finish the first 2 scouts and 4 turrets on mission 2 and still had enough ammo to defend vs the next wave of 2 scouts.
(Scavs feel as if very able to do their job well, but I really apreciate that

Code: Select all
---- Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.6.2 Public Beta Jul 29 2011 21:43:22
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
DIAG| ParameterDB:213 |03:49:22|1274646| 4 : BZCatstab.odf
DIAG| iconsole:530 |03:49:22|1274646|[CONSOLE] ERROR: Configuration "npscr1X.odf" does not exist. ST=0
ERR | ConsoleHelper:29 |03:49:22|1274646|ERROR: Configuration "npscr1X.odf" does not exist. ST=0
DIAG| ParameterDB:208 |03:49:22|1274646|Last few opened ODFs:
DIAG| ParameterDB:213 |03:49:22|1274646| 1 : BZCmdmgun.odf
DIAG| ParameterDB:213 |03:49:22|1274646| 2 : seismica.odf
DIAG| ParameterDB:213 |03:49:22|1274646| 3 : BZCamini.odf
DIAG| ParameterDB:213 |03:49:22|1274646| 4 : BZCatstab.odf
(done)
Exception code: C0000005 (ACCESS VIOLATION) WRITING to 062B000Ch
Message : Exception
Error occurred at 1/26/2013 03:49:24.
D:\Battlezone II v1.3 PB6.1up\bzone.exe, run by Red.
D:\Battlezone II v1.3 PB6.1up\bzone.exe, run by Red.
CPU: 2 processor(s), AMD Athlon(tm) 64 X2 Dual Core Processor 4800+
x86 Family 15 Model 107 Stepping 1
Process Memory : 1659 MB free out of 2048 MB total
Physical memory: 2434 MB free out of 3072 MB total
Page(swap) file: 3421 MB free out of 3936 MB total
This exe is using 131 MB (76 MB dlmalloc), peak use 142 MB
Fault address: 0051BC17 01:0011AC17 D:\Battlezone II v1.3 PB6.1up\bzone.exe
Registers:
EAX:126A95A5
EBX:00000097
ECX:19AB8DEF
EDX:126A95A7
ESI:062AFFE8
EDI:00000004
CS:EIP:001B:0051BC17
SS:ESP:0023:062AD9A0 EBP:062AD9D8
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246
Call stack:
Address Offset1 Offset2 Module SourceFile
0051BC17 +0011BC17 0000012D bzone (bzone): : in
00486CCE +00086CCE 000002AE bzone (bzone): : GameObject::LoadAll
78583C3A +00063C3A 000000EC MSVCR90 (MSVCR90): : free
005A9D78 +001A9D78 00000038 bzone (bzone): : FileSys::FileSrcDir::DataFileDir::`scalar deleting destructor'
0051D9E0 +0011D9E0 000000F7 bzone (bzone): : LoadGame
- General BlackDragon
- Flying Mauler
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Re: Battlezone Classic Public Beta Released
Nice find, must be a remnant of old scrap that was not needed/removed. I'll find and squash it.
The Health/Ammo's all match BZ1 v 1.4. Though on the SP missions you usually have only 1000 ammo in your starting tank. I'll fix that up for final version.
The Health/Ammo's all match BZ1 v 1.4. Though on the SP missions you usually have only 1000 ammo in your starting tank. I'll fix that up for final version.
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
Re: Battlezone Classic Public Beta Released
I already assumed the balance was probably a straight port from BZ, but thats not what I am refering to. What I mean is that the balance that worked in BZ's own engine doesnt seem to work liniear to how it works in BZ2's engine.
Using the examples I already gave. In BZ2 I as a commander in my own tank have (way) more umpf than I did before because I can keep on killing, while at the same time a defensive line of turrets was more effective in BZ than it is now in BZ2.
Didnt state it in order to push for a tweak though, turrets having a wee bit less umpf is nowhere near an issue and having a wee bit more umpf yourself is something you can directly control anyway. It just made the early missions feel rather easy, eventhough I lost a fair amount of turrets, even on mission 2.
Using the examples I already gave. In BZ2 I as a commander in my own tank have (way) more umpf than I did before because I can keep on killing, while at the same time a defensive line of turrets was more effective in BZ than it is now in BZ2.
Didnt state it in order to push for a tweak though, turrets having a wee bit less umpf is nowhere near an issue and having a wee bit more umpf yourself is something you can directly control anyway. It just made the early missions feel rather easy, eventhough I lost a fair amount of turrets, even on mission 2.