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Zax
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Re: Forgotten Enemies for PB6

Post by Zax »

I saw line 3. I thought that only applied to the v2 not the update.
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Re: Forgotten Enemies for PB6

Post by Draco »

Is it normal that on Mission 13 where you have to escort the Eiseinstein to the control nodes, that at halfway all my units stop there, and even though I find the control nodes the Crew ship just sits there and does nothing...

So I ended up sniping a Xares and using its afterburner to move the crew ship (w/ cheats of course >_>) to the control nodes. The crew ship starts moving to the control node only after it's nearby of it, and after it finishes the work it just stops again though I have found the other node -.-'. and when I brought it to the second one it did it's stuff again and I had to MOVE IT TO THE EXIT!!! And the ship fell in lava...

is this supposed to be like this for me? BECAUSE IT DOESN'T SEEM LIKE IT SHOULD BE LIKE THAT
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

Yes, i have added code to make it more difficult for some players - especially *you*!

okay, just kidding.

i may have to rebuild all the SP DLLs and work on the underlying code. i'm just getting used the the scriptor, which is different from C++, so, be patient with me, please.
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Re: Forgotten Enemies for PB6

Post by Draco »

:D alright take your time :p
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

after about 6..7 tries, i finally was able to remove the player spawn point from the AI base on FE MPI: Trent. not sure why it kept coming back... works good now.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

Okay, confession time...

I had a medical procedure last week which twice induced the symptoms of a heart attack, so i have a been a bit stressed lately.

Saw the doctor today and he confirmed that they were not heart attacks (sure felt like it...), but an irritation of the large Vagus nerve.

So, I'm sorry for any *crankiness* i exhibited.

I feel much better now! :D
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

I made all the MPI and Strat screens the same (missed some before). just have to do the FFA and DM ones and that'll be done.

I joined Axe's game and noticed that the client screens are incorrect, so i'll fix those now and post an Update Four tonight.
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Zax
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Re: Forgotten Enemies for PB6

Post by Zax »

Red Devil wrote:I made all the MPI and Strat screens the same (missed some before). just have to do the FFA and DM ones and that'll be done.

I joined Axe's game and noticed that the client screens are incorrect, so i'll fix those now and post an Update Four tonight.
Great! Get the view distance on misn5 sorted out so I can test it further ;)
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Axeminister
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Re: Forgotten Enemies for PB6

Post by Axeminister »

Played as Hadeans on Mars mpi with Windy FEv3a vs the Scions.
1). When you are a pilot the wireframe drawing bottom right is of a walker, not a Hadean pilot.
2). When in the Kranos the reticle jumps all around when you are pressing forward. When you release forward it appears to self correct itself as if I had pressed the C button and the reticle will stay still and let you move it about. But if you let a service truck service you and try to move reticle around while motionless it stops you. When the service truck is done you can move reticle around freely.
3). Scions built rocket spires that weren't in FE! Hmmmm, Windy asks, 'what gives'? lol
4). They only come with scouts, warriors, sentries and lancers. We purposely played it for a long time and took every pool except their base pool (they had 3 pools for about 45 minutes) and they built a massive base that would make any Scion proud, but no badass ships.
5). I played against Hadeans in the game earlier (the one you joined as I won) and they never came with anything but scouts. They only built one spike and built their factory facing the back of their base and in front on their recycler. So stuff was coming out of recycler and trying to drive through their factory and vice versa.
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Zax
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Re: Forgotten Enemies for PB6

Post by Zax »

Axeminister wrote:Played as Hadeans on Mars mpi with Windy FEv3a vs the Scions.
1). When you are a pilot the wireframe drawing bottom right is of a walker, not a Hadean pilot.
2). When in the Kranos the reticle jumps all around when you are pressing forward. When you release forward it appears to self correct itself as if I had pressed the C button and the reticle will stay still and let you move it about. But if you let a service truck service you and try to move reticle around while motionless it stops you. When the service truck is done you can move reticle around freely.
3). Scions built rocket spires that weren't in FE! Hmmmm, Windy asks, 'what gives'? lol
4). They only come with scouts, warriors, sentries and lancers. We purposely played it for a long time and took every pool except their base pool (they had 3 pools for about 45 minutes) and they built a massive base that would make any Scion proud, but no badass ships.
5). I played against Hadeans in the game earlier (the one you joined as I won) and they never came with anything but scouts. They only built one spike and built their factory facing the back of their base and in front on their recycler. So stuff was coming out of recycler and trying to drive through their factory and vice versa.
Kharanos was supposedly fixed, guess not...

1 is a known bug.
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Re: Forgotten Enemies for PB6

Post by Ded10c »

Hadeans still don't have the Fire Grenade and Bazooka for their pilots, but the assets are sitting there unused in the PAK as I remember. There's also a laser gun.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

yes, i just commented them out for now. was experimenting with them awhile back when i was making AI snipers.

Krahanos is bothersome... was pretty sure i had fixed that. i'll check into it again.

i'll adjust the view/fog distances this morning.
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Re: Forgotten Enemies for PB6

Post by Ded10c »

I did make the pilot weapons usable once, would you like me to send them to you if I've still got the files?

Also, do you still have a copy of TJ's Xaketh?
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

easy enough to make them usable, but thanks. i don't have any Xaketh.
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Re: Forgotten Enemies for PB6

Post by Ded10c »

TJ's Hadean bomber. I think I'm going to use it in my own projects, but it's just useful to have anyway.

If I've still got the files I had, I'll mail them across. Might take a while to dig them up though, my assets are spread out across about five installations.
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