Battlezone Classic Public Beta Released

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Red Spot
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Re: Battlezone Classic Public Beta Released

Post by Red Spot »

Played some IA yesterday, almost got my behind handed to me at start, 4 players vs me is a bit much it seems ...

However, that may be because my teammate didnt do a thing untill I killed some of his GTs and allowed him to free his recy from this 'GT trap', I even believe one of the 4 enemy AIs suffered from the same condition.

I'd also advice to spawn a second powerplant behind every GT-group as its fairly easy to build up 10 scouts (which are amazingly hard to hit), send them in and use your own dual SP to take down the powerplants, when you arent being attacked yourself that is ...

Still it was a very fun game and I am suprised how difficult it was at start and before the time I could place some strategic GTs :)
(3 of these scouts at start, per AI, aimed at your base, DOES HURT! :mrgreen:)
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General BlackDragon
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Re: Battlezone Classic Public Beta Released

Post by General BlackDragon »

The AI on Hard and Extreme difficulty do build 2ndary power for their GT's. As well as build upgraded ships if they have an armory. And they are more likely to drop daywreckers on you...And...And...And... :P
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Red Spot
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Re: Battlezone Classic Public Beta Released

Post by Red Spot »

Mission: Wrangling the fleeing herde (take down the arty's and use fact to set up an ambush)

The artifact is clasified as enemy and whatever may be left of a defence will kill it as soon as it has nothing else to shoot at.
Also, for some reason the AI recy AND fact seem rather unpredictable in wether they deploy or not. One instance I got attacked by 5 scouts soon after taking out the arty's, the next I get a few scouts paying a visit after which no more enemy attacks seem to follow.
I'm not sure about the next but I think the AI also doesnt receive any scrapcheat as killing one of two scavs means it seems to fall a sleep as well.

Edit: forgot to mention. Something is really going wonkers when you send the recy/fact/armo to a geiser from a distance, it seems they always go exactly the other than in the direction of the geiser. Simple workaround is to send them near a geiser and tell them to seek a geiser on their own once they arrived, still an unsuspecting commander might catch this behaviour a bit late .. ahem .. 8-)

Edit2: Grrrr!! :mrgreen:
http://members.ziggo.nl/red_spot/New%20 ... _00015.JPG
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General BlackDragon
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Re: Battlezone Classic Public Beta Released

Post by General BlackDragon »

Yes I know, that one mission is broken, already fixed it for next release.

Skip mission 8: Wrangling the Fleeting Herd for now. game.cheat bzwinner
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Red Spot
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Re: Battlezone Classic Public Beta Released

Post by Red Spot »

Dont really like my role in this topic ....

Next mission in line:
http://members.ziggo.nl/red_spot/New%20 ... _00016.JPG
http://members.ziggo.nl/red_spot/New%20 ... _00017.JPG

Fought a grant total of 1 scout in order to complete that mission.
The AI has its recy and fact deployed, and all the scrap it needs, but it simply doesnt do anything.

Edit: "Flying Solo"
Mission succes only seems to come when you change back into your original tank, or at least bring it back to/leave it at the beacon. Dont remember the original having that restriction, but could be wrong :)

Edit2: "Total Destruction"
http://members.ziggo.nl/red_spot/New%20 ... _00018.JPG
The AI sends everything on the map to your base at start, including howitzers, after that it gets silent ..
TwinShadow
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Re: Battlezone Classic Public Beta Released

Post by TwinShadow »

Got a nice little crash in a story mission.

Code: Select all

01394C90 +00154C90 000000E3 bzone            (bzone): : MapCluster::GetHeightAndNormal

013A0A5A +00160A5A 000000E5 bzone            (bzone): : TerrainClass::GetHeightAndNormal_Low

013A0BD6 +00160BD6 00000032 bzone            (bzone): : TerrainClass::GetHeightAndNormal

012498F2 +000098F2 00000027 bzone            (bzone): : TerrainClass::GetHeightAndNormal

01249912 +00009912 0000001D bzone            (bzone): : TerrainClass::GetHeight

01269E5F +00029E5F 00000049 bzone            (bzone): : SetCircularPos

0126BE0C +0002BE0C 0000012C bzone            (bzone): : GetPositionNear

73D81BEB +00011BEB 00000000 NSDF04           (NSDF04): : (func)

73D78895 +00008895 00000000 NSDF04           (NSDF04): : (func)

73D82B3F +00012B3F 00000472 NSDF04           (NSDF04): : GetMisnAPI

01241A4A +00001A4A 0000031C bzone            (bzone): : AiMission::Update

012421ED +000021ED 0000000A bzone            (bzone): : AI_Update

01299DDC +00059DDC 00000169 bzone            (bzone): : MoveOneTurn

0129A969 +0005A969 00000365 bzone            (bzone): : MissionHandler::State::RunState::Process

0143C87F +001FC87F 000001BF bzone            (bzone): : RunCodes::Process

01298164 +00058164 0000001E bzone            (bzone): : MissionHandler::Process

0143C87F +001FC87F 000001BF bzone            (bzone): : RunCodes::Process

01443D74 +00203D74 00000064 bzone            (bzone): : Main::MessagePump

0128AE6D +0004AE6D 000004F1 bzone            (bzone): : HandledMain

0128AB1F +0004AB1F 000001A3 bzone            (bzone): : HandledMain

01287AB7 +00047AB7 0000005E bzone            (bzone): : WinMain

013EB30F +001AB30F 00000191 bzone            (bzone): : strcat

76DF33AA +000133AA 00000012 kernel32         (kernel32): : BaseThreadInitThunk

77A69EF2 +00039EF2 00000063 ntdll            (ntdll): : RtlInitializeExceptionChain

77A69EC5 +00039EC5 00000036 ntdll            (ntdll): : RtlInitializeExceptionChain

---- Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.6.2 Public Beta Jul 29 2011 21:43:22
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
ERR |    ExceptionHandler:188  |00:37:28|1413305|013EB30F +001AB30F 00000191 bzone            (bzone): : strcat


ERR |    ExceptionHandler:188  |00:37:28|1413306|76DF33AA +000133AA 00000012 kernel32         (kernel32): : BaseThreadInitThunk


ERR |    ExceptionHandler:188  |00:37:28|1413306|77A69EF2 +00039EF2 00000063 ntdll            (ntdll): : RtlInitializeExceptionChain


ERR |    ExceptionHandler:188  |00:37:28|1413306|77A69EC5 +00039EC5 00000036 ntdll            (ntdll): : RtlInitializeExceptionChain


ERR |                 log:1826 |00:37:28|1413429|abort() requested from '.\utility\WatchdogThread.cpp':356
DIAG|                 log:1827 |00:37:28|1413451|End of line...
DIAG|                DXUT:1525 |00:37:40|1424813| DXUT pause on minimize
DIAG|            runcodes:159  |00:37:40|1424854|[Mission] Entering run code [ESCAPE]
(done)

Exception code: 40000015 {Fatal Application Exit}
%hs

Message :  Unhandled Exception
Error occurred at 2/6/2013 00:38:26.
G:\Battlezone 2 (1.3 PB6.2)\bzone.exe, run by Luna.
G:\Battlezone 2 (1.3 PB6.2)\bzone.exe, run by Luna.
CPU: 2 processor(s), Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz
     Intel64 Family 6 Model 23 Stepping 10
Process Memory :   1376 MB free out of   2048 MB total
Physical memory:   5114 MB free out of   8192 MB total
Page(swap) file:  10003 MB free out of  12285 MB total
This exe is using 249 MB (83 MB dlmalloc), peak use 307 MB

Fault address:  0144D836 01:0020C836 G:\Battlezone 2 (1.3 PB6.2)\bzone.exe

Registers:
EAX:00000000
EBX:00000001
ECX:00000000
EDX:00000000
ESI:11DBF814
EDI:0842FD08
CS:EIP:20000023:0144D836
SS:ESP:7266002B:11DBF7F8  EBP:11DBF838
DS:11DB002B  ES:144002B  FS:11DB0053  GS:11DB002B
Flags:00000202

Call stack:
Address  Offset1  Offset2  Module              SourceFile
0144D836 +0144D831 00000000                  (): : (func)

01364223 +0136421E 00000000                  (): : (func)

72BB34C7 +72BB34C2 00000000                  (): : (func)

76DF33AA +76DF33A5 00000000                  (): : (func)

77A69EF2 +77A69EED 00000000                  (): : (func)

77A69EC5 +77A69EC0 00000000                  (): : (func)
Taken while building a few turrets and tanks from the Factory on I believe the second or third mission on Mars. The one right after finding the Cthonian relic on Mars and you're told to go investigate a Volcano. Dunno what caused the crash exactly, but that's what I was doing. I mean, I needed something with a little more oomph in power than just simple scouts.
If you happen to be looking through my posts, I have completely dumped all things related to Battlezone. Do not contact me, do not bother me. Been harassed enough as it is and am done entirely.
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Red Spot
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Re: Battlezone Classic Public Beta Released

Post by Red Spot »

That particular mission is laggy as can be on my end, but played pretty nicelly for the rest. Overall it played pretty smoothly but it had very laggy moments where the game pretty much locked up for a second.

AI was tame, I believe cause it couldnt handle the mines that keep shooting at scavs. And a whole compliment of tanks cant even take them out cause they waste their ammo before killing the mine and just hop around it till they die. However the AI gave me all that I ever noticed in that mission. They tried to flank me, tried to get to the volcane just as I was arriving there and send a fairly sizable assault with a few bombers after the order to defend the volcano.
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Re: Battlezone Classic Public Beta Released

Post by TwinShadow »

No lag for me since nothing from the game lags my system so far. Even with 50 Maulers attacking all at once still didn't lag my system. XD
If you happen to be looking through my posts, I have completely dumped all things related to Battlezone. Do not contact me, do not bother me. Been harassed enough as it is and am done entirely.
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Re: Battlezone Classic Public Beta Released

Post by Red Spot »

Its near 'infinite loop' sort of lag. Havent played the mission at least twice so I didnt report it before, but the dll is probably a bit wonkers at some area as the 'twitching' is infrequent and only starts after I had deployed my own recy, correction, started exactly when I deployed my recy.

FYI: I love games where I send 100 blast Sabres into a GH-style AI-base that has gone unmolested so far, and that still leaves me a smooth game.
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Re: Battlezone Classic Public Beta Released

Post by TwinShadow »

Heh. I think I might know what triggered mine, but I'll have to test my theory out later after something to eat. Man's gotta feed that stomach after working for 5-ish hours. But theory is, I went to the volcano before I deployed the recycler and SLR on a geyser, so maybe that did it. Don't know for sure. I'll try two different ways and try.

So I did the same thing I did last time, and.. the game worked. Dunno what happened, but I guess what I had was a fluke for a crash. Oh well..
If you happen to be looking through my posts, I have completely dumped all things related to Battlezone. Do not contact me, do not bother me. Been harassed enough as it is and am done entirely.
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Re: Battlezone Classic Public Beta Released

Post by Red Spot »

"The Three Beacons"

The mission fails every time I reach the stage where the mission tells me to pick up the Russian survivors. Wether I linger around first or race to pick up the US survivors doesnt seem to make a difference on the outcome.

Very fun start of the mission though, the AI seems a lot more aggressive than in the original 8-)
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Re: Battlezone Classic Public Beta Released

Post by TwinShadow »

I think I know the mission. I had a problem with that one too but it usually ends up being an 'NSDF Pilot' being killed even though its supposed to be Russian. Problem though I think is due to how the Furies explode. With the lingering explosions, there's a higher chance of a pilot being killed, especially when its attacking a base, so don't know if that had anything to do with it.

Grant it, that's if I'm thinking of the right mission. Had to fix something else in another game that broke due to improper formatting in a config file.
If you happen to be looking through my posts, I have completely dumped all things related to Battlezone. Do not contact me, do not bother me. Been harassed enough as it is and am done entirely.
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Re: Battlezone Classic Public Beta Released

Post by Red Spot »

This may sound stupid, but can you tell me how to start the CCA campaign?
'Play ISDF' and 'Play Scion' both give me the US campaign up to the mission where you have to destroy the Fury manufacturing facility.
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Re: Battlezone Classic Public Beta Released

Post by General BlackDragon »

There's a folder in BZCaddon for it, with a pilot_# file already at CCA mission 1.

play_scion will continue the CCA campaign after the final nsdf misn.


Apparently in 1.3 the DLL command "ChangeSide()" doesn't work :(
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Re: Battlezone Classic Public Beta Released

Post by Red Spot »

Thanks, that did it.
Might want to add a note about it in the readme though ;)
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