Moderators: GSH, VSMIT, Commando
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Doomer_Junge
- Drunken Constructor
- Posts: 32
- Joined: Mon Feb 02, 2015 12:54 pm
- Location: Germany
Post
by Doomer_Junge » Sat Nov 26, 2016 6:26 pm
I know, I just remember the style of the shells from original mod.
I reduced the resolution down and I got this:
Looks like the shells are still modified. Is it possible to "reset" the shell or fix it? I could try it by myself if it isn't very difficult.
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Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
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by Red Devil » Sun Nov 27, 2016 12:54 am
oh, using FE; don't think i made the new screens/cfg's for that yet
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
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Doomer_Junge
- Drunken Constructor
- Posts: 32
- Joined: Mon Feb 02, 2015 12:54 pm
- Location: Germany
Post
by Doomer_Junge » Sun Nov 27, 2016 8:43 pm
That's only an issue in the normal game. When I play VSR via Editor (currently recommended way to play FE I guess?), the shell scales with higher resolution very well.
I also cleared the addon folder from FE and now it works fine, but I believe it isn't the best solution.
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GSH
- Patch Creator
- Posts: 2472
- Joined: Fri Feb 18, 2011 4:55 pm
- Location: USA
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Contact:
Post
by GSH » Wed Feb 22, 2017 4:39 pm
BZ2, stock, latest patches, should work just fine at all sorts of resolutions, up to 65536x65536 and/or widescreen. 1.3.7.x supports FOV adjustment and up to 5x UI scaling that should make the UI reasonably sized at 4K.
If you are using a mod, please remember this rule: mods need to be adjusted for patches, not the other way around. If a mod looks ugly, bother the mod maker. Or try an older patch.
-- GSH